diff --git a/Code/RewindCrystal.cs b/Code/RewindCrystal.cs index 0a7baab..3daafcf 100644 --- a/Code/RewindCrystal.cs +++ b/Code/RewindCrystal.cs @@ -168,6 +168,7 @@ private static bool PlayerCollider_Check(On.Celeste.PlayerCollider.orig_Check or private static void Level_OnLoadLevel(Level level, Player.IntroTypes playerIntro, bool isFromLoader) { ClearRewindBuffer(); Rewinding = false; + RenderStrength = 0; } private static void Player_Update(On.Celeste.Player.orig_Update orig, Player self) {