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| 1 | +# PR_26161_010 Objects Asset Return Display Report |
| 2 | + |
| 3 | +## Branch Guard |
| 4 | +- Current branch: `main` |
| 5 | +- Expected branch: `main` |
| 6 | +- Local branches found: `* main` |
| 7 | +- Branch validation: PASS |
| 8 | + |
| 9 | +## Source Of Truth |
| 10 | +- PASS: Read `docs_build/dev/PROJECT_INSTRUCTIONS.md` before branch validation and edits. |
| 11 | +- PASS: Used the user-provided `PR_26161_010-objects-asset-return-display` request as the active BUILD source. |
| 12 | +- PASS: Confirmed the PR purpose is singular: keep Objects render assets as linked shared-record display data. |
| 13 | + |
| 14 | +## Requirement Checklist |
| 15 | +- PASS: Continued from `PR_26161_009`. |
| 16 | +- PASS: Left `State` visible in the Objects table. |
| 17 | +- PASS: Treated Asset as a linked render asset display, not a free-text user field. |
| 18 | +- PASS: When `Render = Sprite`, the Asset cell displays the linked shared sprite asset key/name. |
| 19 | +- PASS: Users cannot type an invalid Asset value in the Objects table. |
| 20 | +- PASS: Asset display and preview refresh from the linked shared asset record when returning to Objects. |
| 21 | +- PASS: `Edit Sprite` stays tied to the linked sprite asset key. |
| 22 | +- PASS: Preserved Object Type Catalog compact display with `Template` and `Capability` only. |
| 23 | +- PASS: Preserved table-first input, `Add Object` below the table, Add disabled while adding, Cancel, Edit, Trash, Reset Table, Object Status, and Sprite asset linking. |
| 24 | +- PASS: Did not add sample JSON alignment, auth behavior, production DB behavior, or unrelated tool rewrites. |
| 25 | +- PASS: Kept Theme V2 only and preserved HTML restrictions. |
| 26 | + |
| 27 | +## Implementation Evidence |
| 28 | +- `toolbox/objects/objects.js`: render asset cells now resolve display text from the shared asset repository and refresh on return/focus. |
| 29 | +- `toolbox/objects/objects.js`: active and saved Asset cells are text-only display cells, with no text input for manual Asset entry. |
| 30 | +- `tests/playwright/tools/ObjectsTool.spec.mjs`: verifies State visibility, compact catalog preservation, linked Asset display, no Asset input, Sprite asset create/resolve, and return-refresh behavior. |
| 31 | + |
| 32 | +## Impacted Lane |
| 33 | +- Impacted lane: Objects tool UI/runtime. |
| 34 | +- Playwright impacted: Yes. |
| 35 | +- Changed runtime JavaScript: `toolbox/objects/objects.js`. |
| 36 | + |
| 37 | +## Testing Performed |
| 38 | +- PASS: `node --check toolbox/objects/objects.js` |
| 39 | +- PASS: `node --check tests/playwright/tools/ObjectsTool.spec.mjs` |
| 40 | +- PASS: HTML restriction check for `toolbox/objects/index.html` |
| 41 | +- PASS: Objects forbidden wording scan for requested terms. |
| 42 | +- PASS: `npx playwright test tests/playwright/tools/ObjectsTool.spec.mjs --workers=1 --reporter=line` (5 passed) |
| 43 | +- PASS: `docs_build/dev/reports/playwright_v8_coverage_report.txt` was produced by targeted Objects Playwright. |
| 44 | +- PASS: `docs_build/dev/reports/coverage_changed_js_guardrail.txt` reports no changed runtime JS coverage warnings. |
| 45 | +- PASS: `git diff --check` exited 0 with line-ending warnings only. |
| 46 | + |
| 47 | +## Playwright Behavior Coverage |
| 48 | +- PASS: `State` remains visible in the Objects table headers. |
| 49 | +- PASS: Object Type Catalog shows only `Template` and `Capability`. |
| 50 | +- PASS: Active Sprite rows show Asset as display text with no input/select/textarea. |
| 51 | +- PASS: Saved Sprite rows show Asset as display text with no input/select/textarea. |
| 52 | +- PASS: Sprite render creates/resolves a linked shared asset record. |
| 53 | +- PASS: Updated linked sprite record data refreshes the Objects Asset display and preview on return. |
| 54 | +- PASS: `Edit Sprite` href remains tied to the linked sprite asset key after the display refresh. |
| 55 | + |
| 56 | +## Skipped Lanes |
| 57 | +- Full samples validation: SKIP. Safe because no sample JSON, sample launch path, or sample runtime behavior changed. |
| 58 | +- Engine runtime validation beyond changed-file syntax/import coverage: SKIP. Safe because no engine runtime files or behavior changed. |
| 59 | +- Production DB/auth validation: SKIP. Safe because no production DB or auth behavior changed. |
| 60 | +- Broad Toolbox/Admin validation: SKIP. Safe because no shared navigation, registration, metadata, or admin surface changed. |
| 61 | + |
| 62 | +## Manual Validation Steps |
| 63 | +- Open `/toolbox/objects/index.html`. |
| 64 | +- Confirm the Objects table still shows `State`. |
| 65 | +- Confirm Object Type Catalog shows only `Template` and `Capability`. |
| 66 | +- Add a Sprite object and confirm the Asset cell says `Links on save` and has no editable Asset input. |
| 67 | +- Save the Sprite object and confirm the Asset cell shows the linked sprite asset key/name. |
| 68 | +- Open the linked Sprite action, update the shared sprite asset record, and return to Objects. |
| 69 | +- Confirm the Objects Asset cell and Sprite Preview refresh to the updated shared asset record. |
| 70 | +- Confirm `Edit Sprite` still opens with the linked asset key. |
| 71 | + |
| 72 | +## Required Artifacts |
| 73 | +- PASS: `docs_build/dev/reports/objects-asset-return-display-report.md` |
| 74 | +- PASS: `docs_build/dev/reports/codex_review.diff` |
| 75 | +- PASS: `docs_build/dev/reports/codex_changed_files.txt` |
| 76 | +- PASS: `docs_build/dev/reports/playwright_v8_coverage_report.txt` |
| 77 | +- PASS: `tmp/PR_26161_010-objects-asset-return-display_delta.zip` |
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