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Audit preserved branches for missing work - PR_26159_043-branch-details-audit
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[.] Admin notes
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- reads txt file (this one) and displays
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- if a note has [subnote] it should be a link on the page and display [subnote].txt
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- example [other] should display other.txt,
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- at the top of subnote pages, have a return take you to note.txt
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- name is up for discuttion (this is my ideas, things I want to fix, undecided question)
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[ ] Correction Notes update
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[subnote] should be /[subnote]/note.txt
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[ ] Add a human theme
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[ ] How do we adjust the step size
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[x] Add a human theme
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[x] How do we adjust the step size
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[.] Palette updates
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- tones
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-- [x] earthy
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-- [x] human
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-- [x] water
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-- [x] floral
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-- [ ] TV Age
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-- [x] console age
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-- [x] arcade
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[x] Picker
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- left to right
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- Middle Gray ROYGBIV
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- step sizes (2-255)

docs_build/dev/admin-notes/Object Configuration Rules.txt renamed to docs_build/dev/admin-notes/engine/ObjectConfigurationRules.txt

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[ ] Project dificullty
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- left to right easiest to hardest
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- build off of, type, enemy, heros, levels, etc.
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[ ] Project Life Cycle
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- how many saves for promote
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- how many restore points for a tool (undos)
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[ ] Test/Debug Performance
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- use the game engine hooks to track performance
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- each section of the loop(draw, physics, move, etc)
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- each section will have a start end time
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- The test/debug page will be the location for test,
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- only on when run from test
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This directory is dedicated to Engine/project direction.
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[ ] Start the server
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[.] Start the server
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npm run dev:local-api
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[x] moved fonts
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assets\theme-v2\fonts\0xProtoNerdFont\
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assets\theme-v2\fonts\vector_battle\
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src\assets\ removed after move
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[x] move
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src\assets\fonts\0xProtoNerdFont\ to assets\theme-v2\fonts\
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src\assets\fonts\vector_battle\ to assets\theme-v2\fonts\
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delete src\assets\
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[ ] Project Life Cycle
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[ ] Palette updates
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- tone (earthy, human, water, floral, TV Age, console age, arcade)
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[ ] Picker
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- left to right
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- Middle Gray ROYGBIV
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- step sizes (2-255)
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[ ] Project dificullty
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- left to right easiest to hardest
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- build off of, type, enemy, heros, levels, etc.
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[.] Admin notes
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- reads txt file (this one) and displays
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- if a note has [subnote] it should be a link on the page and display [subnote].txt
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- example [other] should display other.txt,
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- at the top of subnote pages, have a return take you to note.txt
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- name is up for discuttion (this is my ideas, things I want to fix, undecided question)
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[ ] Correction Notes update
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[subnote] should be /[subnote]/note.txt
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[ ] Test/Debug Performance
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- use the game engine hooks to track performance
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- each section of the loop(draw, physics, move, etc)
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- each section will have a start end time
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- The test/debug page will be the location for test,
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- only on when run from test
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[ ] Before UAT, add a milestone:
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Security Gate 1
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Requirements:
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Server-side session
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Server-side auth
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Server-side role checks
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Server-side ownership checks
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API layer between UI and DB
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No direct browser DB writes
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Scoring it today 2026-06-06:
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Data Model 8/10
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Role Model 8/10
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UI Protection 7/10
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Real Security 1/10
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because true security doesn't exist until the server validates every request.

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