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Transform company pages into creator-focused Build Play Share storytelling, introduce Creators terminology, and add How We Build page - PR_26164_086-company-pages-creator-story
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assets/theme-v2/partials/footer.html

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@@ -51,6 +51,7 @@ <h2 id="footer-company">Company</h2>
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<div class="footer__links">
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<a data-route="about" href="company/about.html">About</a>
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<a data-route="contact" href="company/contact.html">Contact</a>
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<a href="/company/how-we-build.html">How We Build</a>
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<a data-route="mission" href="company/mission.html">Mission</a>
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<a data-route="release-notes" href="company/release-notes.html">Release Notes</a>
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<a data-route="roadmap" href="company/roadmap.html">Roadmap</a>

company/about.html

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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>About - Game Foundry Studio</title>
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<meta name="description" content="Game Foundry Studio is a configuration-driven creator destination where game ideas move from a Game Design Document (GDD) to structured game data and ultimately to playable experiences.">
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<meta name="description" content="Game Foundry Studio is a creator destination where game ideas become structured game data and playable open-web experiences.">
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<link rel="icon" href="/favicon.svg">
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<link rel="stylesheet" href="../assets/theme-v2/css/theme.css">
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</head>
@@ -20,7 +20,7 @@ <h1>Build, play and share open-web games with no coding required.</h1>
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<p class="lede">Game Foundry Studio is a configuration-driven creator destination where game ideas move
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from a Game Design Document (GDD) to structured game data and ultimately to playable experiences.
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Creators build content, rules, worlds, characters, assets, audio, and publishing workflows through
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visual tools and configuration, with no coding required. Advanced creators can extend projects with
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visual tools and configuration, with no coding required. Advanced Creators can extend projects with
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custom enhancements and scripting when additional flexibility or control is needed.</p>
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</div>
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</section>
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<article class="card">
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<div class="card-body">
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<h2>Build</h2>
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<p>Create games through configuration, content and composition: scenes, sprites, rules, inputs,
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objectives and templates that the engine can understand.</p>
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<p>Create games through approachable tools for scenes, characters, worlds, rules, goals,
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assets and templates.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Play</h2>
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<p>Test, preview, run, discover and enjoy games and examples in the browser while the same
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configuration-driven foundation powers each experience.</p>
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<p>Test, preview, discover and enjoy open-web experiences as ideas move from design to play.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Share</h2>
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<p>Publish games, assets, templates, tutorials, ratings and community knowledge so every
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useful pattern can help the next creator move faster.</p>
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<p>Publish games, assets, templates, tutorials and Creator knowledge so each useful pattern can
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help the next Creator move faster.</p>
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</div>
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</article>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">Game Design Document (GDD) &rarr; Game Data &rarr; Playable Experiences</div>
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<div class="kicker">Game Design Document (GDD) &rarr; Structured Game Data &rarr; Playable Experiences</div>
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<h2>A configuration-driven studio for anyone with a game idea.</h2>
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<p class="lede">Creators can shape gameplay, presentation, content, and publishing plans through
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visual tools and configuration, with no coding required.</p>
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<p>Advanced creators can extend projects with custom enhancements and scripting when additional
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<p>Advanced Creators can extend projects with custom enhancements and scripting when additional
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flexibility or control is needed.</p>
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</div>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">What Can You Build?</div>
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<h2>Start with the kind of creation you want to make.</h2>
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<div class="grid cols-3">
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<article class="callout">
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<h3>Arcade Games</h3>
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<p>Fast, replayable challenges built for quick sessions.</p>
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</article>
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<article class="callout">
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<h3>Platformers</h3>
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<p>Side-scrolling worlds with movement, obstacles and goals.</p>
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</article>
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<article class="callout">
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<h3>Puzzle Games</h3>
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<p>Logic, pattern and problem-solving experiences.</p>
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</article>
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<article class="callout">
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<h3>Educational Games</h3>
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<p>Interactive lessons, practice loops and learning activities.</p>
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</article>
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<article class="callout">
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<h3>Interactive Stories</h3>
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<p>Branching moments, characters and worlds shaped by player choice.</p>
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</article>
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<article class="callout">
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<h3>Asset Packs</h3>
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<p>Artwork, audio, templates and reusable resources for other Creators.</p>
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</article>
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<article class="callout">
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<h3>Templates</h3>
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<p>Starting points Creators can remix into new games and learning paths.</p>
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</article>
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</div>
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</div>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">One Creator Ecosystem</div>
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<h2>Everything connects back to making and sharing games.</h2>
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<p class="lede">Creators can build games, create assets, design worlds, learn game design, publish
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creations, share knowledge and discover other Creators.</p>
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<p>Build &middot; Play &middot; Share</p>
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</div>
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</div>
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</section>
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</main>
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<div data-partial="footer"></div>
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<script src="../assets/theme-v2/js/gamefoundry-partials.js" defer></script>

company/contact.html

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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Contact - Game Foundry Studio</title>
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<meta name="description" content="Plan contact options for Game Foundry Studio.">
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<meta name="description" content="Contact paths for Game Foundry Studio support, feature requests, bug reports, partnerships and press.">
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<link rel="icon" href="/favicon.svg">
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<link rel="stylesheet" href="../assets/theme-v2/css/theme.css">
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</head>
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<div class="container">
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<div class="kicker">Company</div>
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<h1>Contact</h1>
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<p class="lede">A planning page for future company, partner and support contact paths.</p>
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<p class="lede">The future support path for Creators, partners and press.</p>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">Status = Planning</div>
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<div class="grid cols-3">
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<article class="callout">
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<h2>Purpose</h2>
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<p>Provide a footer destination for contact information without adding live forms.</p>
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</article>
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<article class="callout">
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<h2>Future Scope</h2>
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<p>Add routing for partnerships, press, support and creator program requests.</p>
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</article>
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<article class="callout">
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<h2>Planned Sections</h2>
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<ul>
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<li>Contact categories</li>
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<li>Response expectations</li>
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<li>Partner inquiries</li>
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</ul>
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</article>
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</div>
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<div class="kicker">Creator Support</div>
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<h2>Support will be ticket-driven, organized and easy to follow.</h2>
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<p class="lede">Game Foundry Studio is preparing for an account-based support portal where Creators
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can open a support ticket, track requests and get help through the right channel.</p>
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</div>
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</div>
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</section>
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<section class="section">
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<div class="container grid cols-3">
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<article class="card">
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<div class="card-body">
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<h2>Support</h2>
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<p>Open a support ticket for help with accounts, creator tools, publishing, learning resources
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or general platform questions.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Feature Requests</h2>
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<p>Open a support ticket to suggest tools, workflow improvements, creator features or
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community ideas.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Bug Reports</h2>
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<p>Open a support ticket with the page, steps, expected result and what actually happened.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Partnerships</h2>
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<p>Future partnership routing will support schools, creators, communities, platforms and
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organizations interested in game creation.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Press</h2>
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<p>Future press routing will provide official background, product updates and media contact
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handling without publishing personal contact details.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Creator Support Portal</h2>
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<p>The planned portal will connect support tickets to creator accounts, request history and
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clearer response expectations.</p>
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</div>
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</article>
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</div>
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</section>
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</main>
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<div data-partial="footer"></div>
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<script src="../assets/theme-v2/js/gamefoundry-partials.js" defer></script>

company/how-we-build.html

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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>How We Build - Game Foundry Studio</title>
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<meta name="description" content="How Game Foundry Studio helps Creators move from an idea to a Game Design Document (GDD), structured game data and playable experiences.">
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<link rel="icon" href="/favicon.svg">
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<link rel="stylesheet" href="../assets/theme-v2/css/theme.css">
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</head>
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<body>
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<div data-partial="header-nav"></div>
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<main>
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<section class="page-title">
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<div class="container">
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<div class="kicker">How We Build</div>
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<h1>How We Build</h1>
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<p class="lede">Build &middot; Play &middot; Share</p>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">Creator Flow</div>
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<h2>A Creator starts with an idea.</h2>
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<p class="lede">That idea becomes a Game Design Document (GDD). The platform then helps transform
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that idea into structured game data and a playable experience.</p>
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</div>
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</div>
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</section>
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<section class="section">
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<div class="container grid cols-2">
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<article class="card">
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<div class="card-body">
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<div class="kicker">ForgeBot: Build</div>
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<h2>Turn ideas into working game systems.</h2>
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<p class="lede">ForgeBot helps Creators turn ideas into working game systems.</p>
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<ul>
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<li>Gameplay</li>
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<li>Systems</li>
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<li>Objects</li>
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<li>Rules</li>
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<li>Configuration</li>
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</ul>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<div class="kicker">Pixel Smith: Design</div>
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<h2>Shape the look and feel of the game.</h2>
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<p class="lede">Pixel Smith helps Creators shape the look and feel of their games.</p>
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<ul>
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<li>Art</li>
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<li>Worlds</li>
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<li>Sprites</li>
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<li>Visual identity</li>
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</ul>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<div class="kicker">Spark: Audio</div>
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<h2>Bring the game to life through sound.</h2>
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<p class="lede">Spark helps Creators bring games to life through sound.</p>
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<ul>
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<li>Music</li>
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<li>Sound effects</li>
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<li>Voice</li>
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<li>Atmosphere</li>
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</ul>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<div class="kicker">Foundry Bot: Guide</div>
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<h2>Learn, explore and keep moving.</h2>
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<p class="lede">Foundry Bot helps Creators learn, explore tools and overcome challenges.</p>
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<ul>
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<li>Learning</li>
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<li>Discovery</li>
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<li>AI assistance</li>
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<li>Creator guidance</li>
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</ul>
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</div>
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</article>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">Creators Start Here</div>
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<h2>Build. Play. Share.</h2>
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<p class="lede">No coding required.</p>
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<p>Advanced Creators may extend projects with custom enhancements and scripting when additional
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flexibility or control is needed.</p>
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</div>
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</div>
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</section>
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</main>
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<div data-partial="footer"></div>
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<script src="../assets/theme-v2/js/gamefoundry-partials.js" defer></script>
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</body>
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</html>

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