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# First Manifest Driven Playable Scene
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PR: PR_26152_198-first-manifest-driven-playable-scene
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Date: 2026-06-02
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## Scope
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- Added the first manifest-driven playable scene assembly.
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- Uses manifest config for terrain, objects, environment, rules, input, rendering, and frame timing.
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- Does not depend on samples or hard-coded game behavior.
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## Validation
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Command:
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```powershell
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node tests/engine/FirstManifestDrivenPlayableScene.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - manifest-driven scene assembly validation.
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- runtime - first integrated headless playable scene only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- browser Playwright - not part of this requested validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This slice validates manifest-driven scene assembly through targeted Node tests.
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## Manual Validation
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Review the test to confirm the scene uses only manifest config and rejects missing object instances instead of using hidden defaults.
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## Blocker Scope
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No blocker for first manifest-driven playable scene.
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# Runtime Behavior Composition
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PR: PR_26152_187-runtime-behavior-composition
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Date: 2026-06-02
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## Scope
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- Composed terrain/material, object/capability, and environment/force records.
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- Kept ownership boundaries separate while producing runtime composition data.
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- Did not execute rules.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeBehaviorComposition.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - runtime behavior composition validation.
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- runtime - composition data only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- rule execution, rendering, input, movement, and physics - not executed in this slice.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This is headless engine data validation through targeted Node tests.
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## Manual Validation
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Review the test to confirm bumblebee remains killable, ice remains terrain slide behavior, and wind affects dynamic objects through composition.
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## Blocker Scope
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No blocker for runtime behavior composition.
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# Runtime Collision Processing
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PR: PR_26152_193-runtime-collision-processing
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Date: 2026-06-02
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## Scope
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- Added collision processing for blocked/passable terrain and object boundaries.
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- Blocked terrain collisions return objects to explicit previous positions.
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- No rendering or samples added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeCollisionProcessing.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - runtime collision validation.
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- runtime - terrain and object collision boundaries only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- rendering and input - handled separately.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This is headless engine collision validation through targeted Node tests.
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## Manual Validation
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Review the test to confirm blocked terrain produces collision records and reverts to previousPosition.
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## Blocker Scope
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No blocker for runtime collision processing.
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# Runtime Environment Effects
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PR: PR_26152_192-runtime-environment-effects
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Date: 2026-06-02
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## Scope
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- Applied environment effects such as wind and gravity fields.
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- Environment forces affect dynamic objects without owning terrain or object capability records.
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- No samples or rendering behavior added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeEnvironmentEffects.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - environment effect processing validation.
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- runtime - environment/force effects only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- terrain effects, input, collision, and rendering - handled separately.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This is headless engine environment effect validation through targeted Node tests.
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## Manual Validation
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Review the test to confirm wind changes dynamic object velocity and leaves static objects unchanged.
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## Blocker Scope
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No blocker for runtime environment effects.
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# Runtime Environment Force Instantiation
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PR: PR_26152_186-runtime-environment-force-instantiation
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Date: 2026-06-02
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## Scope
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- Instantiated environment/force records from manifest config.
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- Environment owns wind, gravity fields, current, weather, and global forces.
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- Wind remains separate from terrain material and object capability records.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeEnvironmentForceInstantiation.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - environment force instantiation validation.
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- runtime - environment/force boundary only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- terrain material, object capability, rendering, input, and rule execution - not owned by this slice.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This is headless engine data validation through targeted Node tests.
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## Manual Validation
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Review the test to confirm wind requires an explicit vector and force records do not own terrain or object concepts.
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## Blocker Scope
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No blocker for runtime environment force instantiation.
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# Runtime Input Pipeline
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PR: PR_26152_196-runtime-input-pipeline
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Date: 2026-06-02
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## Scope
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- Added input pipeline binding manifest-configured keys to runtime actions.
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- Actions can target runtime instances and provide explicit velocity changes.
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- No browser input listeners or samples added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeInputPipeline.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - input binding/action validation.
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- runtime - headless input pipeline only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- browser UI/input Playwright - not part of this requested validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This slice validates headless input action data through targeted Node tests.
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## Manual Validation
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Review the test to confirm ArrowRight resolves to the configured action and missing keys reject visibly.
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## Blocker Scope
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No blocker for runtime input pipeline.
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# Runtime Movement Processing
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PR: PR_26152_190-runtime-movement-processing
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Date: 2026-06-02
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## Scope
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- Added movement processing for dynamic runtime objects.
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- Static objects remain unmoved.
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- Rendering assumptions are not introduced.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeMovementProcessing.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - runtime movement validation.
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- runtime - dynamic object movement only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- rendering, input, terrain effects, environment effects, and collision - handled separately.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This is headless engine movement validation through targeted Node tests.
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## Manual Validation
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Review the test to confirm dynamic objects move by velocity and delta while static objects remain in place.
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## Blocker Scope
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No blocker for runtime movement processing.
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# Runtime Object Instantiation
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PR: PR_26152_184-runtime-object-instantiation
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Date: 2026-06-02
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## Scope
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- Instantiated runtime objects from validated manifest object records.
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- Preserved manifest-driven object identity, geometry, rules, position, size, velocity, health, and contact damage.
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- Added no rendering, input, collision, or movement execution in this slice.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeObjectInstantiation.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - runtime object instantiation validation.
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- runtime - manifest record to runtime object conversion only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- rendering/input/collision/movement - covered by later slices in this stack.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This is headless engine data validation through targeted Node tests.
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## Manual Validation
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Review the test to confirm missing position is rejected and no render state is added during object instantiation.
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## Blocker Scope
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No blocker for runtime object instantiation.
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# Runtime Playable Loop
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PR: PR_26152_197-runtime-playable-loop
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Date: 2026-06-02
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## Scope
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- Connected input, tick, movement, terrain effects, environment effects, collision, and render data.
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- Validated a single manifest-driven playable frame.
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- Did not add sample dependencies or hard-coded game behavior.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimePlayableLoop.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - playable loop frame validation.
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- runtime - integrated headless runtime loop only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- browser Playwright - not part of this requested validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This slice validates the headless playable loop through targeted Node tests.
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## Manual Validation
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Review the test to confirm one frame resolves input, advances runtime state, and produces render commands.
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## Blocker Scope
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No blocker for runtime playable loop.

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