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1 | | -<!-- |
2 | | -Toolbox Aid |
3 | | -David Quesenberry |
4 | | -03/23/2026 |
5 | | -index.html |
6 | | ---> |
7 | | -<!DOCTYPE html> |
| 1 | +<!doctype html> |
8 | 2 | <html lang="en"> |
9 | | - |
10 | 3 | <head> |
11 | | - <meta charset="UTF-8" /> |
12 | | - <meta name="viewport" content="width=device-width, initial-scale=1.0" /> |
13 | | - <title>Tools</title> |
14 | | - <link rel="stylesheet" href="../src/engine/theme/main.css" /> |
15 | | - <link rel="stylesheet" href="../src/engine/ui/hubCommon.css" /> |
16 | | - <link rel="stylesheet" href="./shared/platformShell.css" /> |
| 4 | + <meta charset="utf-8"> |
| 5 | + <base href="../GameFoundryStudio/"> |
| 6 | + <meta name="viewport" content="width=device-width, initial-scale=1"> |
| 7 | + <title>Tools - Game Foundry Studio</title> |
| 8 | + <meta name="description" content="Browse Game Foundry Studio creator tools."> |
| 9 | + <link rel="icon" href="assets/images/favicon.svg" type="image/svg+xml"> |
| 10 | + <link rel="stylesheet" href="assets/css/theme/v2/theme.css"> |
17 | 11 | </head> |
18 | | - |
19 | | -<body class="hub-page-tools" data-tools-platform-page="landing"> |
20 | | - <div id="shared-theme-header"></div> |
21 | | - <div data-tools-platform-header></div> |
22 | | - <div class="wrap"> |
23 | | - |
24 | | - <section class="hero"> |
25 | | - <p class="subtitle">Launch the first-class art and scene tools from one registry-driven surface. The landing page |
26 | | - shows only active, user-facing tools and keeps transitional content out of the main launcher.</p> |
27 | | - <p class="subtitle">* Use Open Tool for normal day-to-day use, cleanest behavior, and quickest direct debugging.</p> |
28 | | - </section> |
29 | | - |
30 | | - <section> |
31 | | - <h2>First-Class Tools</h2> |
32 | | - <h3>Workflow</h3> |
33 | | - <div class="grid" data-active-tools-workflow-grid></div> |
34 | | - <h3>Editors</h3> |
35 | | - <div class="grid" data-active-tools-editors-grid></div> |
36 | | - <h3>Utilities</h3> |
37 | | - <div class="grid" data-active-tools-utilities-grid></div> |
38 | | - <h3>Viewers</h3> |
39 | | - <div class="grid" data-active-tools-viewers-grid></div> |
40 | | - <noscript> |
41 | | - <p class="callout"><strong>JavaScript required:</strong> the active tools list is generated from the shared |
42 | | - tools registry.</p> |
43 | | - </noscript> |
44 | | - </section> |
45 | | - |
46 | | - <section> |
47 | | - <h2>Planned Next</h2> |
48 | | - <p>Additional workflow tools are next priorities after the active browser and manager surfaces now live in the |
49 | | - shared tools registry.</p> |
50 | | - <div class="grid" data-planned-tools-grid> |
51 | | - |
52 | | - <div class="card"> |
53 | | - <h3>Animation / Flipbook Editor</h3> |
54 | | - <p>Preview timing, duplicate frames, reorder frames, and export animation data cleanly.</p> |
55 | | - <div class="meta"> |
56 | | - <span class="pill planned">Planned</span> |
57 | | - </div> |
58 | | - </div> |
59 | | - |
60 | | - <div class="card"> |
61 | | - <h3>Level / Entity Placement Editor</h3> |
62 | | - <p>Place enemies, spawns, pickups, triggers, and named points on top of map data.</p> |
63 | | - <div class="meta"> |
64 | | - <span class="pill planned">Planned</span> |
65 | | - </div> |
66 | | - </div> |
67 | | - |
68 | | - <div class="card"> |
69 | | - <h3>Replay Inspector</h3> |
70 | | - <p>Open recorded sessions, step frame by frame, and debug input-driven playback behavior.</p> |
71 | | - <div class="meta"> |
72 | | - <span class="pill planned">Planned</span> |
73 | | - </div> |
74 | | - </div> |
75 | | - |
76 | | - <div class="card"> |
77 | | - <h3>Piper WASM Backend</h3> |
78 | | - <p>Add a local Piper-powered speech backend for higher-quality offline voice generation in supported browsers.</p> |
79 | | - <div class="meta"> |
80 | | - <span class="pill planned">Planned</span> |
81 | | - </div> |
82 | | - </div> |
83 | | - |
84 | | - <div class="card"> |
85 | | - <h3>Optional SSML Processing Layer</h3> |
86 | | - <p>Plan an optional SSML-style processing layer for pauses, emphasis, pronunciation, and delivery hints.</p> |
87 | | - <div class="meta"> |
88 | | - <span class="pill planned">Planned</span> |
89 | | - </div> |
90 | | - </div> |
91 | | - |
92 | | - </div> |
93 | | - </section> |
94 | | - |
95 | | - <div class="callout"> |
96 | | - <strong>Registry rule:</strong> this page shows only launchable first-class tools from the shared registry. |
97 | | - </div> |
98 | | - </div> |
99 | | - <div data-tools-platform-status></div> |
100 | | - <script type="module" src="../src/engine/theme/mount-shared-header.js"></script> |
101 | | - <script type="module" src="./renderToolsIndex.js"></script> |
102 | | - <script type="module" src="./shared/platformShell.js"></script> |
| 12 | +<body> |
| 13 | + <div data-partial="header-nav"></div> |
| 14 | + <main> |
| 15 | + <section class="page-title"> |
| 16 | + <div class="container"> |
| 17 | + <div class="kicker">Build</div> |
| 18 | + <h1>Creator Tools</h1> |
| 19 | + <p class="lede">Open visual studios for assets, game design, audio, input, code, publishing, and platform support.</p> |
| 20 | + </div> |
| 21 | + </section> |
| 22 | + <section class="section"> |
| 23 | + <div class="container"> |
| 24 | + <div class="section-head"> |
| 25 | + <div> |
| 26 | + <div class="kicker">Tool index</div> |
| 27 | + <h2>Choose a workspace.</h2> |
| 28 | + </div> |
| 29 | + <p>These links keep the current tool runtime pages in place while the root site migration continues.</p> |
| 30 | + </div> |
| 31 | + <div class="card-grid"> |
| 32 | + <article class="card"><div class="card-body"><div class="kicker">AI & Learning</div><h3>AI Assistant</h3><p>Plan, draft, and refine game-building ideas with guided assistance.</p><a class="btn" href="tools/ai-assistant.html">Open Tool</a></div></article> |
| 33 | + <article class="card"><div class="card-body"><div class="kicker">Build & Create</div><h3>Animation Studio</h3><p>Create animation sequences and motion planning for game objects.</p><a class="btn" href="tools/animation-studio.html">Open Tool</a></div></article> |
| 34 | + <article class="card"><div class="card-body"><div class="kicker">Content & Assets</div><h3>Asset Studio</h3><p>Create sprites, vectors, previews, and reusable game assets.</p><a class="btn" href="tools/asset-studio.html">Open Tool</a></div></article> |
| 35 | + <article class="card"><div class="card-body"><div class="kicker">Development & System</div><h3>Code Studio</h3><p>Review code-oriented game building surfaces and implementation notes.</p><a class="btn" href="tools/code-studio.html">Open Tool</a></div></article> |
| 36 | + <article class="card"><div class="card-body"><div class="kicker">Build & Create</div><h3>Game Builder</h3><p>Assemble screens, levels, objects, assets, behaviors, and state transitions.</p><a class="btn" href="tools/game-builder.html">Open Tool</a></div></article> |
| 37 | + <article class="card"><div class="card-body"><div class="kicker">Build & Create</div><h3>Game Design Studio</h3><p>Define genre, players, story, objectives, rules, progression, and game intent.</p><a class="btn" href="tools/game-design-studio.html">Open Tool</a></div></article> |
| 38 | + <article class="card"><div class="card-body"><div class="kicker">Development & System</div><h3>Input Studio</h3><p>Plan keyboard, mouse, touch, gamepad, and custom input mappings.</p><a class="btn" href="tools/input-studio.html">Open Tool</a></div></article> |
| 39 | + <article class="card"><div class="card-body"><div class="kicker">Development & System</div><h3>Localization Studio</h3><p>Prepare translation and localization workflows for game text.</p><a class="btn" href="tools/localization-studio/index.html">Open Tool</a></div></article> |
| 40 | + <article class="card"><div class="card-body"><div class="kicker">Media & Audio</div><h3>MIDI Studio</h3><p>Sketch MIDI-oriented music ideas and audio structure.</p><a class="btn" href="tools/midi-studio.html">Open Tool</a></div></article> |
| 41 | + <article class="card"><div class="card-body"><div class="kicker">Build & Create</div><h3>Object Vector Studio</h3><p>Create object-ready vector assets and reusable scene pieces.</p><a class="btn" href="tools/object-vector-studio.html">Open Tool</a></div></article> |
| 42 | + <article class="card"><div class="card-body"><div class="kicker">Content & Assets</div><h3>Palette Manager</h3><p>Craft and manage color palettes for browser games.</p><a class="btn" href="tools/palette-manager.html">Open Tool</a></div></article> |
| 43 | + <article class="card"><div class="card-body"><div class="kicker">Content & Assets</div><h3>Particle Studio</h3><p>Plan particle effects, emitters, and visual feedback moments.</p><a class="btn" href="tools/particle-studio.html">Open Tool</a></div></article> |
| 44 | + <article class="card"><div class="card-body"><div class="kicker">Platform & Cloud</div><h3>Publish Studio</h3><p>Prepare release packages, marketplace listings, and published game records.</p><a class="btn" href="tools/publisher.html">Open Tool</a></div></article> |
| 45 | + <article class="card"><div class="card-body"><div class="kicker">Media & Audio</div><h3>Sound Studio</h3><p>Design sound effects, audio notes, and game-ready sound requirements.</p><a class="btn" href="tools/sound-studio.html">Open Tool</a></div></article> |
| 46 | + <article class="card"><div class="card-body"><div class="kicker">Platform & Cloud</div><h3>Storage Inspector</h3><p>Inspect storage planning and platform persistence surfaces.</p><a class="btn" href="tools/storage-inspector.html">Open Tool</a></div></article> |
| 47 | + <article class="card"><div class="card-body"><div class="kicker">Build & Create</div><h3>World Vector Studio</h3><p>Shape world layouts, maps, terrain, and scene geometry.</p><a class="btn" href="tools/world-vector-studio.html">Open Tool</a></div></article> |
| 48 | + </div> |
| 49 | + </div> |
| 50 | + </section> |
| 51 | + </main> |
| 52 | + <div data-partial="footer"></div> |
| 53 | + <script src="assets/js/gamefoundry-partials.js" defer></script> |
103 | 54 | </body> |
104 | | - |
105 | 55 | </html> |
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