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Prune proven slow Playwright paths and remove remaining accidental monolith execution triggers using measured lane performance data - PR_26146_039-targeted-slow-path-pruning-and-monolith-removal
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docs/dev/reports/dependency_gating_report.md

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# Dependency Gating Report
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Status: PASS
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## Gate Order

docs/dev/reports/dependency_hydration_reuse_report.md

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# Dependency Hydration Reuse Report
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Status: PASS
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## Summary

docs/dev/reports/execution_graph_reuse_report.md

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# Execution Graph Reuse Report
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Status: PASS
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## Summary
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| Lane | Status | Snapshot Status | Execution Graph Hash | Reason |
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| --- | --- | --- | --- | --- |
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| tool-runtime | REUSED | REUSED | efa4203683589f08 | Lane snapshot is part of the selected targeted execution graph. |
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| game-runtime | REUSED | REUSED | 9bc2253407c5b3be | Lane snapshot is part of the selected targeted execution graph. |
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| integration | REUSED | REUSED | c6571bb72b5f91c9 | Lane snapshot is part of the selected targeted execution graph. |
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| engine-src | REUSED | REUSED | ec4e15969f9cbbcb | Lane snapshot is part of the selected targeted execution graph. |
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| tool-runtime | REUSED | REUSED | 874a857202c9ded7 | Lane snapshot is part of the selected targeted execution graph. |
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| game-runtime | REUSED | REUSED | a136448e2634d746 | Lane snapshot is part of the selected targeted execution graph. |
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| integration | REUSED | REUSED | e153f8b8ef5da4c7 | Lane snapshot is part of the selected targeted execution graph. |
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| engine-src | REUSED | REUSED | 2ef0b65a0694c012 | Lane snapshot is part of the selected targeted execution graph. |
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## Safeguards
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docs/dev/reports/failure_fingerprint_report.md

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# Failure Fingerprint Report
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Status: WARN
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## Summary

docs/dev/reports/filesystem_scan_reduction_report.md

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# Filesystem Scan Reduction Report
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Status: PASS
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## Scan Enforcement

docs/dev/reports/incremental_validation_report.md

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# Incremental Validation Report
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Status: PASS
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## Reuse Summary

docs/dev/reports/lane_compilation_report.md

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# Lane Compilation Report
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## Lane Graph
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| Lane | Status | Affected Surface | Targets | Commands | Reason |
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| --- | --- | --- | --- | --- | --- |
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| workspace-contract | SKIP | Workspace Manager V2 contract and lifecycle behavior | none | npm.cmd run test:workspace-v2 | Lane was not selected. |
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| workspace-contract | SKIP | Workspace Manager V2 contract and lifecycle behavior | tests/playwright/tools/WorkspaceManagerV2.spec.mjs | C:\nvm4w\nodejs\node.exe C:\Users\davidq\Documents\GitHub\HTML-JavaScript-Gaming\node_modules\@playwright\test\cli.js test tests/playwright/tools/WorkspaceManagerV2.spec.mjs --project=playwright --workers=1 --reporter=list | Lane was not selected. |
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| tool-runtime | PASS | First-class tool runtime behavior | tests/playwright/tools/AssetManagerV2.spec.mjs; tests/playwright/tools/PreviewGeneratorV2Baseline.spec.mjs; tests/playwright/tools/CollisionInspectorV2.spec.mjs | C:\nvm4w\nodejs\node.exe C:\Users\davidq\Documents\GitHub\HTML-JavaScript-Gaming\node_modules\@playwright\test\cli.js test tests/playwright/tools/AssetManagerV2.spec.mjs --grep "launch guard|temporary UAT context|rejects non-Workspace" --project=playwright --workers=1 --reporter=list; C:\nvm4w\nodejs\node.exe C:\Users\davidq\Documents\GitHub\HTML-JavaScript-Gaming\node_modules\@playwright\test\cli.js test tests/playwright/tools/PreviewGeneratorV2Baseline.spec.mjs tests/playwright/tools/CollisionInspectorV2.spec.mjs --project=playwright --workers=1 --reporter=list | Lane graph, command shape, targets, fixtures, and ownership compile before runtime. |
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| game-runtime | PASS | Game-owned Playwright runtime behavior | tests/playwright/games/AsteroidsBackgroundAssetResolution.spec.mjs; tests/playwright/games/AsteroidsBeatTiming.spec.mjs; tests/playwright/games/AsteroidsGameSceneCleanup.spec.mjs; tests/playwright/games/AsteroidsShipStateVisuals.spec.mjs | C:\nvm4w\nodejs\node.exe C:\Users\davidq\Documents\GitHub\HTML-JavaScript-Gaming\node_modules\@playwright\test\cli.js test tests/playwright/games/AsteroidsBackgroundAssetResolution.spec.mjs tests/playwright/games/AsteroidsBeatTiming.spec.mjs tests/playwright/games/AsteroidsGameSceneCleanup.spec.mjs tests/playwright/games/AsteroidsShipStateVisuals.spec.mjs --project=playwright --workers=1 --reporter=list | Lane graph, command shape, targets, fixtures, and ownership compile before runtime. |
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| integration | PASS | Workspace, tool, game index, and manifest handoff behavior | tests/playwright/integration/GameIndexPreviewManifestResolution.spec.mjs | C:\nvm4w\nodejs\node.exe C:\Users\davidq\Documents\GitHub\HTML-JavaScript-Gaming\node_modules\@playwright\test\cli.js test tests/playwright/integration/GameIndexPreviewManifestResolution.spec.mjs --grep Pong --project=playwright --workers=1 --reporter=list | Lane graph, command shape, targets, fixtures, and ownership compile before runtime. |

docs/dev/reports/lane_deduplication_report.md

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# Lane Deduplication Report
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Status: PASS
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## Summary

docs/dev/reports/lane_input_validation_report.md

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# Lane Input Validation Report
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Status: PASS
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## Input Files

docs/dev/reports/lane_manifests/engine-src.json

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"src/engine/systems/MovementSystem.js",
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"src/engine/systems/PhysicsSystem.js"
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],
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"inputHash": "0f5dac5319ea6241",
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"inputHash": "ed506a1f72c78a8a",
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"lane": "engine-src",
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"laneDefinitionHash": "266a66af3454fc0f",
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"manifestHash": "4b09c904c7f073c7",
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"laneDefinitionHash": "a5d5b2e8b3ff60ce",
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"manifestHash": "b08a629e4c7cb2e0",
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"ownership": "engine",
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"tests": [
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"tests/assets/AssetLoaderSystem.test.mjs",
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"tests/render/Renderer.test.mjs"
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],
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"version": 1,
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"generatedAt": "2026-05-26T20:04:58.489Z",
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"generatedAt": "2026-05-26T21:31:24.831Z",
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"source": "generated"
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}

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