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Create post migration platform roadmap for GameFoundryStudio - PR_26152_062-post-migration-platform-roadmap
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# PR_26152_062 Post-Migration Platform Roadmap Validation
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## Scope
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Docs-only planning update.
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Changed:
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- `docs/dev/roadmaps/POST_MIGRATION_PLATFORM_ROADMAP.md`
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No runtime files, page files, CSS files, Theme V2 CSS files, JavaScript files, TypeScript files, JSON files, Admin pages, Account pages, Samples, or GameFoundryStudio pages were changed.
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## Validation
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Playwright impacted: No. This PR is documentation/planning only.
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Lanes executed:
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- contract documentation/static validation - because this PR only creates a planning roadmap document.
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Lanes skipped:
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- runtime, integration, engine, samples, recovery/UAT - no runtime, handoff, engine, sample, or recovery behavior changed.
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Samples decision: SKIP because samples migration is explicitly deferred and no Samples files changed.
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Commands:
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- Inline Node validation for required roadmap content.
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- `git diff --check -- docs/dev/roadmaps/POST_MIGRATION_PLATFORM_ROADMAP.md`
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- `git status --short -uall`
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- `git diff --name-only -- "*.css" "*.html" "*.js" "*.ts" "*.json"`
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Results:
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- PASS: Post-Migration Platform Roadmap document exists.
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- PASS: Migration lane completion statement exists.
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- PASS: Phase 1 documents Users, Authentication, Profiles.
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- PASS: Phase 2 documents Roles, Permissions, Visibility.
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- PASS: Phase 3 documents Projects.
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- PASS: Phase 4 documents Tool State Persistence, including Vector Studio, Palette Manager, and Asset tools.
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- PASS: Phase 5 documents Asset Database.
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- PASS: Phase 6 documents Manifest Database.
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- PASS: Phase 7 documents Publishing.
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- PASS: Phase 8 documents Community.
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- PASS: Phase 9 documents Marketplace.
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- PASS: Phase 10 documents Config-Driven Games.
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- PASS: Database Direction documents Node.js, TypeScript, and PostgreSQL.
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- PASS: Manifest Direction documents Database = working system and Manifest = portable export/import format.
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- PASS: Deferred section documents Samples migration, Admin implementation, and Account implementation.
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- PASS: No CSS files changed.
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- PASS: No HTML/page files changed.
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- PASS: No JavaScript, TypeScript, or JSON files changed.
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- PASS: No repo-wide tests were run.
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- PASS: No tests outside GameFoundryStudio were run.
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Expected PASS behavior:
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- Reviewers can use the roadmap as a post-migration planning document without any runtime or page behavior changes.
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Expected WARN behavior:
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- Existing repository roadmap governance still treats `docs/dev/roadmaps/MASTER_ROADMAP_ENGINE.md` as the operational master roadmap. This PR adds a requested planning artifact and does not edit existing roadmap status.
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# Post-Migration Platform Roadmap
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## Status
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The public/root migration lane is considered complete for current planning purposes.
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This roadmap is a planning document only. It does not authorize runtime changes, page changes, CSS changes, database implementation, authentication implementation, Admin implementation, Account implementation, or sample migration.
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## Direction
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GameFoundryStudio now needs to move from static public/root migration recovery into platform capability planning. The next work should prioritize durable platform foundations before deeper creator, publishing, marketplace, and config-driven game features.
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## Phase 1 - Users, Authentication, Profiles
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Purpose:
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- Establish the user identity foundation for the platform.
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Planned scope:
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- Users
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- Authentication
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- Profiles
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Notes:
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- This phase should define user records, sign-in/out behavior, profile ownership, and public/private profile boundaries before role or project work begins.
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## Phase 2 - Roles, Permissions, Visibility
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Purpose:
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- Define who can see, edit, publish, moderate, and administer platform resources.
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Planned scope:
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- Roles
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- Permissions
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- Visibility
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Notes:
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- Visibility rules should be documented before they are attached to projects, assets, manifests, publishing, community, or marketplace surfaces.
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## Phase 3 - Projects
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Purpose:
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- Introduce project-level ownership and organization.
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Planned scope:
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- Project records
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- Project metadata
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- Project ownership
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- Project visibility
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- Project-to-tool relationships
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Notes:
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- Projects should become the organizing layer between users and creator tool outputs.
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## Phase 4 - Tool State Persistence
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Purpose:
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- Persist creator tool work in the platform database while keeping export/import portable.
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Planned scope:
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- Vector Studio
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- Palette Manager
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- Asset tools
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Notes:
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- Tool state persistence should preserve the existing toolState terminology.
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- Persistence should not imply hidden fallback state.
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- Saved state should be owned by a project and user once those foundations exist.
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## Phase 5 - Asset Database
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Purpose:
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- Store reusable assets as first-class platform records.
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Planned scope:
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- Asset records
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- Asset metadata
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- Asset ownership
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- Asset visibility
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- Asset usage relationships
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Notes:
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- Asset database work should build on users, roles, projects, and tool state persistence rather than bypassing them.
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## Phase 6 - Manifest Database
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Purpose:
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- Store working game manifests as database-backed platform records.
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Planned scope:
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- Manifest records
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- Manifest versions
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- Manifest ownership
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- Manifest validation status
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- Manifest export/import readiness
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Notes:
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- Manifest database work should support the existing manifest contract instead of replacing portable manifests.
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## Phase 7 - Publishing
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Purpose:
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- Turn validated projects and manifests into release-ready game outputs.
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Planned scope:
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- Publishing workflow
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- Release records
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- Release visibility
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- Publish validation
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- Creator-facing release status
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Notes:
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- Publishing should depend on manifest validation, asset readiness, ownership, and visibility.
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## Phase 8 - Community
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Purpose:
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- Add community surfaces after identity, visibility, projects, assets, manifests, and publishing are established.
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Planned scope:
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- Creator discovery
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- Community profiles
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- Sharing surfaces
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- Feedback and moderation planning
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Notes:
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- Community work should respect roles, permissions, and visibility rules from earlier phases.
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## Phase 9 - Marketplace
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Purpose:
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- Enable discoverable asset, template, game, and creator resources.
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Planned scope:
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- Marketplace listings
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- Listing ownership
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- Listing visibility
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- Listing metadata
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- Marketplace moderation planning
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Notes:
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- Marketplace should build on assets, manifests, publishing, community, and permissions rather than becoming a separate data model.
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## Phase 10 - Config-Driven Games
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Purpose:
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- Advance the zero-code direction where game behavior is driven by configuration, manifests, and reusable systems.
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Planned scope:
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- Config-driven game records
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- Runtime-ready manifest relationships
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- Game configuration validation
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- Project-to-game publishing paths
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Notes:
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- Config-driven game work should keep manifest validation, portable exports, and database-backed working state aligned.
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## Database Direction
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Approved planning direction:
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- Node.js
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- TypeScript
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- PostgreSQL
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Notes:
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- Node.js and TypeScript should own application/server implementation direction.
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- PostgreSQL should own relational platform data persistence direction.
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- Database implementation is deferred until an explicit implementation PR.
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## Manifest Direction
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Planning rule:
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- Database = working system
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- Manifest = portable export/import format
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Meaning:
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- The platform database should store working records, ownership, visibility, versioning, status, and relationships.
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- Manifests should remain portable artifacts for export, import, validation, sharing, and runtime handoff.
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- The database should not make manifests obsolete.
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- Manifest export/import should remain a deliberate capability, not an accidental copy of hidden database state.
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## Deferred
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Deferred lanes:
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- Samples migration
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- Admin implementation
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- Account implementation
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Notes:
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- Samples migration remains deferred until a dedicated sample-alignment scope is named.
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- Admin implementation remains deferred until database, authentication, roles, permissions, and visibility foundations are planned or implemented.
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- Account implementation remains deferred until users, authentication, and profiles are in scope.
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## Non-Goals For This Document
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This document does not:
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- implement database code
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- implement login or authentication
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- implement Admin pages
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- implement Account pages
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- migrate Samples
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- change runtime behavior
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- change page behavior
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- change CSS or Theme V2 CSS
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- change existing manifests or toolState payloads

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