1> Generating Code...
1> Creating library E:\Code\Test\d3d12book_2ed\Demos\C13_VecAddCS\..\..\bin\VecAddCS_debug64.lib and object E:\Code\Test\d3d12book_2ed\Demos\C13_VecAddCS\..\..\bin\VecAddCS_debug64.exp
1>d3dUtil.obj : error LNK2019: unresolved external symbol "public: bool __cdecl M3DLoader::LoadM3d(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<struct M3DLoader::Vertex,class std::allocator<struct M3DLoader::Vertex> > &,class std::vector<unsigned int,class std::allocator<unsigned int> > &,class std::vector<struct M3DLoader::Subset,class std::allocator<struct M3DLoader::Subset> > &,class std::vector<struct M3DLoader::M3dMaterial,class std::allocator<struct M3DLoader::M3dMaterial> > &)" (?LoadM3d@M3DLoader@@QEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAV?$vector@UVertex@M3DLoader@@V?$allocator@UVertex@M3DLoader@@@std@@@3@AEAV?$vector@IV?$allocator@I@std@@@3@AEAV?$vector@USubset@M3DLoader@@V?$allocator@USubset@M3DLoader@@@std@@@3@AEAV?$vector@UM3dMaterial@M3DLoader@@V?$allocator@UM3dMaterial@M3DLoader@@@std@@@3@@Z) referenced in function "public: static class std::unique_ptr<struct MeshGeometry,struct std::default_delete<struct MeshGeometry> > __cdecl d3dUtil::LoadSimpleModelGeometry(struct ID3D12Device *,class DirectX::ResourceUploadBatch &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,bool)" (?LoadSimpleModelGeometry@d3dUtil@@SA?AV?$unique_ptr@UMeshGeometry@@U?$default_delete@UMeshGeometry@@@std@@@std@@PEAUID3D12Device@@AEAVResourceUploadBatch@DirectX@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@3@2_N@Z)
1>E:\Code\Test\d3d12book_2ed\Demos\C13_VecAddCS\..\..\bin\VecAddCS_debug64.exe : fatal error LNK1120: 1 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Build completed at 3:35 PM and took 48.845 seconds ==========
Hi,
FYI, the book's
VecAddCSsample doesn't compile due to common files missing from inclusion in the project, leading to undefined symbol errors at build time. Build output is below.Including the common files
LoadM3d.h,LoadM3d.cpp,SkinnedData.h, andSkinnedData.cppin the project resolves the issue.Regards,
Vasilios