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Copy pathDekiInput.cpp
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180 lines (154 loc) · 3.62 KB
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#include "DekiInput.h"
#include "DekiLogSystem.h"
// Static member definitions
std::map<std::string, std::unique_ptr<IDekiInput>> DekiInput::active_inputs;
std::vector<InputEventCallback> DekiInput::global_callbacks;
bool DekiInput::initialized = false;
bool DekiInput::should_exit = false;
bool DekiInput::SetInput(std::unique_ptr<IDekiInput> input, const std::string& name)
{
if (!input)
{
DEKI_LOG_ERROR("DekiInput::SetInput: null input");
return false;
}
// Check if already registered
if (active_inputs.find(name) != active_inputs.end())
{
DEKI_LOG_INTERNAL("Input module '%s' already registered", name.c_str());
return true;
}
// Register internal callback to distribute events
input->RegisterEventCallback([](const InputEvent& event) {
DistributeEvent(event);
});
// Store the input
active_inputs[name] = std::move(input);
initialized = true;
DEKI_LOG_INTERNAL("DekiInput: Input '%s' set", name.c_str());
return true;
}
void DekiInput::Shutdown()
{
if (!initialized)
{
return;
}
// Shutdown all active inputs
for (auto& [name, input] : active_inputs)
{
if (input)
{
input->Shutdown();
}
}
active_inputs.clear();
global_callbacks.clear();
initialized = false;
should_exit = false;
DEKI_LOG_INTERNAL("DekiInput shutdown");
}
IDekiInput* DekiInput::GetInput(const std::string& name)
{
auto it = active_inputs.find(name);
if (it != active_inputs.end())
{
return it->second.get();
}
return nullptr;
}
void DekiInput::RegisterEventCallback(const InputEventCallback& callback)
{
global_callbacks.push_back(callback);
}
void DekiInput::ClearEventCallbacks()
{
global_callbacks.clear();
}
void DekiInput::Update()
{
if (!initialized)
{
return;
}
// Update all active input modules
for (auto& [name, input] : active_inputs)
{
if (input && input->IsInitialized())
{
input->Update();
}
}
}
bool DekiInput::GetPointerPosition(int32_t* x, int32_t* y)
{
if (!initialized || !x || !y)
{
return false;
}
// Try to get position from first available input
for (auto& [name, input] : active_inputs)
{
if (input && input->IsInitialized())
{
if (input->GetPointerPosition(x, y))
{
return true;
}
}
}
return false;
}
bool DekiInput::IsKeyPressed(uint32_t key)
{
if (!initialized)
{
return false;
}
// Check if key is pressed in any active input
for (auto& [name, input] : active_inputs)
{
if (input && input->IsInitialized())
{
if (input->IsKeyPressed(key))
{
return true;
}
}
}
return false;
}
bool DekiInput::ShouldExit()
{
return should_exit;
}
void DekiInput::SetShouldExit(bool exit)
{
should_exit = exit;
}
std::vector<std::string> DekiInput::GetActiveInputs()
{
std::vector<std::string> names;
for (const auto& [name, input] : active_inputs)
{
names.push_back(name);
}
return names;
}
void DekiInput::DistributeEvent(const InputEvent& event)
{
// Handle APP_QUIT events
if (event.type == InputEventType::APP_QUIT)
{
should_exit = true;
DEKI_LOG_INTERNAL("DekiInput: APP_QUIT event received");
}
// Distribute event to all registered global callbacks
for (const auto& callback : global_callbacks)
{
if (callback)
{
callback(event);
}
}
}