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Copy pathitem.cpp
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82 lines (73 loc) · 1.69 KB
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#include "item.h"
#include "mem_list.h"
#include "file_env.h"
namespace levelque {
Item::~Item() {
for(uint8_t i=0; i<=levelNum; i++) {
if(!mem_[i]) continue;
delete mem_[i];
}
}
bool Item::Initial()
{
if(opendir(path_.c_str()) == NULL) {
mkdir(path_.c_str(), 0755);
}
string baseName = path_ + "/" + name_;
if(opendir(baseName.c_str()) == NULL) {
mkdir(baseName.c_str(), 0755);
}
//load num file
string levelFilename;
QueueFileName::Level(levelFilename);
levelFilename = GetBasePath() + "/" + levelFilename;
Files f;
assert(f.NewLevelFile(levelFilename, &levelfile_));
assert(levelfile_->LoadFile());
for(uint8_t i=0; i<=levelNum; i++) {
mem_[i] = new MemList(this, i);
mem_[i]->LoadAll();
}
return true;
}
bool Item::Read(std::string &str, uint8_t level)
{
if(level > levelNum) return false;
Lock lock(&rLock_[level]);
QueueItem *item = mem_[level]->Pop();
if(item) {
item->Str(str);
mem_[level]->Delete();
levelfile_->SubItemNumber(level);
return true;
}
return false;
}
bool Item::Read(std::string &str)
{
Lock lock(&rMaxLock_);
return Read(str, levelfile_->GetMaxLevel());
}
bool Item::Write(const char *str, uint64_t length, uint8_t level)
{
Lock lock(&wLock_[level]);
if(level > levelNum) return false;
mem_[level]->WriteRecord(str, length);
levelfile_->AddItemNumber(level);
return true;
}
uint32_t Item::Size(uint8_t level)
{
if(level > levelNum) return 0;
return levelfile_->GetNumber(level);
}
uint32_t Item::SizeAll()
{
return levelfile_->GetNumber();
}
//get the current's max level for reading
uint8_t Item::GetCurMaxLevel()
{
return levelfile_->GetMaxLevel();
}
}