PhD Student @ Ghent University | Computational physicist | Ultracold matter
Currently, my research focuses on the development of numerical frameworks for studying 1D quantum gases in the continuum. When I'm not performing research, I dabble in game development using Godot.
| Category | Tools |
|---|---|
| Physics | Tensor Networks (DMRG, VUMPS, TDVP) Quantum Monte Carlo (SSE) |
| Languages | |
| Tools |
- TentMPS.jl – Numerical implementation of the Finite-Element Matrix Product States formalism with custom DMRG routines to handle non-orthogonal bases.
- LiebLinigerBetheAnsatz.jl – Numerical implementation of the Bethe Ansatz solution for the Lieb-Liniger model.
- HermiteUtils.jl - Simple collection of utilities to work with physicist's Hermite functions and polynomials.
- GDWiiInput – A GDExtension to interface Wii hardware with the Godot Engine.
- ThePhysicsHub – Open-source repository for interactive physics simulations made with p5.js.
- Tetra – Primitive game engine with 2D ASCII-based rendering written in Python.
- Various game jam entries - Collaborative games made with Godot within 48-72 hour game jams. All these games can be played in my itch.io profile.

