This is the Remastered of BTE MODPACK#1
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Added listings and regions for BTE Modpack features.
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I can review the pack soon.
- I would recommend switching to the packwiz format or another general format so we can support curseforge & modrinth at the same time without doubling everything/making managing awful.
- Please don't check in the output format - we want the definition itself kinda like it was before
- What are the changes to the original pack? Shouldn't it replace it? Some Screenshots and comparisons would be nice
- You Probably should make a separate branch for the current asean pack so it doesn't interfere
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So the ASEAN pack was just a alternatives name because the Modpack are not official so i didnt break any policy and copyrights, and i kinda didnt understand about the "output format" youre mentioning about, oh yea those are the screenshots of changes that i make from the Modpack, the Modpack im develop are in dev branch of the ASEAN github Fork. I will try converting the files from Packwiz when i know how packwiz works. Thank you for the respond.
And one thing is i kinda avoid to merge the modpack with the current or old pack cause it has so much different files placing, i hope you can understand what i mean 🙏
And the modpack is currently on 1.2.0 version and also have Minecraft 1.21.11 and 26.1.2 supported, heres direct link to the inside of the modpack and the releases that i make too.
https://github.com/ASEAN-Build-The-Earth/modpack/tree/dev/CurseForge/BTE%20ASEAN-21_1.2.0
https://github.com/ASEAN-Build-The-Earth/modpack/releases/tag/Release
Chr7s - BTE ASEAN
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I found another alternative which is a bit different. Just in alpha trough: https://sculk-cli.github.io/guides/getting-started/
https://github.com/juraj-hrivnak/Pakku is another alternative
About the output format itself: idk how you create the pack's I guess trough a launcher. Currently you checked in the zip & mrpack (which is basically also a zip) itself. Which is the output which can be directly used by players.
But to maintain it and support it more easily we need a unified (like the same format no matter if it's Curseforge or Modrinth) input format (packwiz or sculk) so we have the core definitions and configs in the repo.
You can compare it to a Minecraft plugin which support's diffrent server implementation. You also don't commit the pure jar in there but rather the source code.
As a example you can look into https://github.com/sculk-cli/example
Does it make more sense now?
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If it's easier for you I can do that for you. And make it a proper structure
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That can be so much help full, but i have somethings that always need to be changed so its more efficient if i can do it Myself, i will do what you're ask to, I'm also want to include a new update on the Mod pack, thank you for the responds.
Updated README with new version details and features.
Corrected typos and improved clarity in the updates section.
Updated modpack version information and installation tips.




BuildTheEarth Modpack for 1.21.11 & 26.1.2
My name is CHR7S im a Builder from BTE ASEAN, i like Designs, everything about design, im making this modpack to fullfill my satisfaction about the Design of Pre-release of the BTE Modpack backthen. I hope this Modpack could be usefull for anyone inside the Community of BuildTheEarth or even just a visitor who loved the UI XD!!!
Current versions : 1.0.4-beta