Code&SorceryLab
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steam-patch-notes
steam-patch-notes PublicLarge dataset of Steam game patch notes collected and cleaned from the Steam API and reproducible pipeline and scripts
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Procedural-Graph-Tools
Procedural-Graph-Tools PublicProcedural generation strategies explored through graph-based data structures.
GDScript 1
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PEAK-DRL-Tool
PEAK-DRL-Tool PublicA deterministic, high-performance DRL engine for benchmarking agent adaptability in 2D platformers. Features custom SMB1 physics, Dual Spatial Hashing, and a modular "Persona" reward system.
Python
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RIDGE
RIDGE PublicA single PPO agent blends Explorer, Survivor, and Craftsman persona reward weights via smooth sigmoid functions conditioned on internal game state. Trained on the Crafter environment (22 achievemen…
Python
Repositories
- PEAK-DRL-Tool Public
A deterministic, high-performance DRL engine for benchmarking agent adaptability in 2D platformers. Features custom SMB1 physics, Dual Spatial Hashing, and a modular "Persona" reward system.
Code-SorceryLab/PEAK-DRL-Tool’s past year of commit activity - RIDGE Public
A single PPO agent blends Explorer, Survivor, and Craftsman persona reward weights via smooth sigmoid functions conditioned on internal game state. Trained on the Crafter environment (22 achievements).
Code-SorceryLab/RIDGE’s past year of commit activity - steam-patch-notes Public
Large dataset of Steam game patch notes collected and cleaned from the Steam API and reproducible pipeline and scripts
Code-SorceryLab/steam-patch-notes’s past year of commit activity - DRL-Agents Public
Code-SorceryLab/DRL-Agents’s past year of commit activity - Procedural-Graph-Tools Public
Procedural generation strategies explored through graph-based data structures.
Code-SorceryLab/Procedural-Graph-Tools’s past year of commit activity
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