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UE4TestingGround

Playground to test out ideas, and break if we need to.

Developed in C++. Developers, please pull the repo and work from what we have, do NOT push a clean project unless instructed to.

ExplodingActor.cpp/h Simple exploding actor. We use ComponentOverlapMulti to get the array of actors we're about to affect, based on the size of our sphere overlap. We then apply a radial impact, with the origin of our exploding actor.

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Playground to test out ideas, and break if we need to.

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