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Releases: GameWorkstore/patterns

1.3.8

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@HanzaRu HanzaRu released this 16 Jul 22:41

+Fixed Template Pool allocation and ordering

1.3.7

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@HanzaRu HanzaRu released this 30 Mar 17:16

Fixed issue where HighSpeedArray.Random() could return invalid values.

1.3.6

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@HanzaRu HanzaRu released this 20 Dec 17:31

Improvements on Property structure. Now you can use ForceSync().

1.3.5

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@HanzaRu HanzaRu released this 10 Nov 00:49

+Removed AwaitExtensions to avoid Unity conflicts

1.3.4

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@HanzaRu HanzaRu released this 21 Jul 22:01

+Minor fix for PlatformInputUpdaterService

1.3.3

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@HanzaRu HanzaRu released this 28 Jan 14:25

Added support for OnApplicationPause on EventService.

1.3.2

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@HanzaRu HanzaRu released this 15 Jan 22:16

Introduced PropertyNullable for when you need to set null to the target property.

1.3.1

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@HanzaRu HanzaRu released this 04 Dec 16:09

Added Platform Input Service with new Input System Addon Support (optional)

1.3.0

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@HanzaRu HanzaRu released this 25 Nov 09:43

News:

Improved performance of Pool operations.
Fixed RuntimeOnInitialize of Await operators.

Important:

PoolableTemplateList now is called TemplatePool.
HighSpeedArray doesn't guarantee order anymore (use Sort() function if you need it sorted at some point).

1.2.0

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@HanzaRu HanzaRu released this 21 Jul 15:25

Hotfix: Await.AsyncOp(op) now accepts null as valid param and don't brake execution code.