I'm a systems-focused software engineer and modder specializing in C-family languages, high-performance architectures, and deep backend optimization. I build tools and game modifications designed to eliminate overhead, maximize thread efficiency, and ensure systems run smoothly under extreme loads.
I’m especially interested in using software development to support meaningful projects, open-source work, and community-driven tools. I’m open to volunteering my skills for aligned causes.
- Languages: C#, C++, C, Java, JavaScript
- Infrastructure & DBs: SQLite, Cloudflare Tunnels, Local-First Architectures, Sql Server
- Specialties: ASP.NET Core, .NET Core, .NET Framework, State-driven memory profiling, custom API design, cache invalidation architecture, and Harmony patching.
- RandomSteamGame — A high-performance Steam library discovery utility. Re-engineered from the ground up to utilize a local SQLite stack and Cloudflare Tunnels to entirely bypass external API rate limits.
- RimWorld - Replace Stuff Performance Edition — A complete architectural overhaul of structure replacement mechanics. Replaced leaky event-driven tracking with an O(1) Least Recently Used (LRU) sliding window cache backed by
System.WeakReference<Thing>to guarantee a zero-leak memory footprint.
"If someone has to fork my repo, configure their own network plumbing, and pay out-of-pocket to host it just to avoid paying a subscription... they've earned it. Keep it open, keep it fast."



