Albion: Fix 3D scene shining through screens on top of it - #82
Open
IS4Code wants to merge 2 commits into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The enhanced 3D path activates when 3D rendering is on, but that also occurs in situations when there is another screen on top, such as when the main menu or inventory screen is open. This results in pixels of the high-res 3D scene appearing through the screen on top in locations where the palette indices accidentally match.
The fix imports the
Game_Moduleand checks if the fully-opaque screen on top is actually the 3D scene.