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- Status: Open.#115 In NVIDIA-RTX/Streamline;
Crash in sl_interposer during D3D12 init on RTX 5070 (Oblivion Remastered, UE 5.3.2) — only fixed by fully disabling interposer
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.bugSomething isn't workingSomething isn't workingStatus: Open.#114 In NVIDIA-RTX/Streamline;kBufferTypeUIAlpha changed from 68 to 69 in Streamline SDK 2.12.0
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.bugSomething isn't workingSomething isn't workingStatus: Open.#113 In NVIDIA-RTX/Streamline;Streamline DLSS-G (Vulkan) — pacer reuses its present-semaphore -> VUID-vkQueueSubmit-pSignalSemaphores-00067
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.bugSomething isn't workingSomething isn't workingStatus: Open.#112 In NVIDIA-RTX/Streamline;C++23 issue
bugSomething isn't workingSomething isn't workingtriagedUnder investigation but not fixedUnder investigation but not fixedStatus: Open.#111 In NVIDIA-RTX/Streamline;- Status: Open.#110 In NVIDIA-RTX/Streamline;
Streamline incompatibility with VK_EXT_descriptor_heap
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.bugSomething isn't workingSomething isn't workingneed-infoNeed additional infoNeed additional infoStatus: Open.#109 In NVIDIA-RTX/Streamline;точка входа в процедуру slgetfeaturesettings не найдена witcher 3
need-infoNeed additional infoNeed additional infoStatus: Open.#108 In NVIDIA-RTX/Streamline;Deepdvc dlls in release displays "Contact NVIDIA" Watermark
documentationImprovements or additions to documentationImprovements or additions to documentationnon-bugThis doesn't seem rightThis doesn't seem rightquestionFurther information is requestedFurther information is requestedStatus: Open.#107 In NVIDIA-RTX/Streamline;Misinformation in slInit
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.bugSomething isn't workingSomething isn't workingStatus: Open.#106 In NVIDIA-RTX/Streamline;Linux support
questionFurther information is requestedFurther information is requestedStatus: Open.#105 In NVIDIA-RTX/Streamline;DLSS Ray Reconstruction — persistent "swimming/flowing" artifact during camera motion (even at 16 SPP)
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.need-infoNeed additional infoNeed additional infoStatus: Open.#103 In NVIDIA-RTX/Streamline;