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Swordigo Desktop

Swordigo Desktop is a native Linux porting project that enables playing the classic action-adventure game Swordigo on modern desktop environments. It utilizes a custom ELF loader and an ARMv7 emulation layer to bridge the game's original native code with host system libraries (OpenGL, OpenAL, SDL2).

Current State: Working Model Stage 1

The project has reached a major milestone where the game engine is successfully booting and rendering interactive content.

What Works:

  • Core Engine: Custom ARM ELF loading and relocation are fully functional.
  • Visuals: Textures and 3D models are rendering correctly. The title screen and main menus are visible and interactive.
  • JNI Bridge: A comprehensive JNI layer provides the necessary Android environment for the native engine.
  • Infrastructure: Asset management via AAssetManager shims is complete.

Known Issues & Work in Progress:

  • Controls: WASD to touch coordinate translation is currently buggy and requires refinement for better playability.
  • Audio: Sound effects and music support have been implemented but remain buggy (occasional crashes or missing tracks).
  • Persistence: Save file support and settings persistence are not yet fully working (Filesystem shims are being improved).
  • Input: Mouse click to touch mapping is functional but requires better scaling for different resolutions.

Technical Architecture

  • Loader: Surgical ELF loader for libswordigo.so with dynamic symbol resolution.
  • Emulation: Powered by Unicorn Engine for high-performance ARMv7 instruction execution.
  • Graphics: Direct translation of guest GLES calls to host OpenGL.
  • Platform: Uses SDL2 for window management and input handling.

Build Instructions

# Ensure you have the dependencies: unicorn, sdl2, openal, libgl
make swordigo_boot
./swordigo_boot

Note: This project does not distribute original game assets or binaries. Users must provide their own libswordigo.so and assets/ from a legal copy of the game.

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