Season 5 (CS2 1.41.6.9) support: hl2sdk bump, valveextensions.proto, BotNavIgnore gamedata#8
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July 10, 2026 14:52
…NavIgnore gamedata - sdk -> alliedmodders/hl2sdk@5f891c9 (2026-07-09, fixes g_bUpdateStringTokenDatabase ABI break) - BotNavIgnore linux signature + patch payload synced with Source2ZE/CS2Fixes upstream, validated against live 1.41.6.9 libserver.so
…p clip)
Since the CS2 Season 5 jump rework (buffered jump presses via
CCSPlayerLegacyJump / m_flJumpPressedTime), a mousewheel +jump press
exists only in the subtick move entries. Stripping those entries made
scroll jumps come out clipped ("glued to the floor") while held space
still worked, because the held button survives in the tick-boundary
button state. Keep stripping WASD/duck subtick moves and subtick
viewangles for the consistent tick feel, but let jump through.
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What
CS2 Season 5 (build 1.41.6.9, 2026-07-09) broke STFixes in two ways:
undefined symbol: g_bUpdateStringTokenDatabase(same break that required CounterStrikeSharp v1.0.371). Fixed by bumping thesdksubmodule to alliedmodders/hl2sdk@5f891c9 (cs2 branch HEAD, 2026-07-09).InitPatches→ the plugin refuses to load even when everything else resolves. Synced signature (44 0F B6 B8 … 45 84 FF) and payload (E9 22 00 00 00 90) with Source2ZE/CS2Fixes upstream; validated single-match against a live 1.41.6.9libserver.so.Build fix required by the SDK bump: the new
networkbasetypes.protoimportsvalveextensions.proto; added it to the protoc sources inAMBuilder.Validation
SetGroundEntity,CBaseEntity::SetGravityScale,CBasePlayerController_SetPawn,TriggerPush_Touch,CTriggerGravity_GravityTouch,ProcessUsercmds,CheckJumpButtonWater— all single-match