refactor(selectionxlat): Split switch cases of SelectionTranslator::translateGameMessage into separate functions#2819
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Rebased on main. 2 merge conflicts. |
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It was a bit tricky to check all the return statements. Looks good to me.
| if (pickedObj == nullptr || !pickedObj->isLocallyControlled()) | ||
| break; | ||
| // Single point. If there's a unit in there, double click will select all of them. | ||
| Bool singlePoint = region.height() == 0 && region.width() == 0; |
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I left it non-const because the various other locals in this function aren't either.
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This change splits the switch cases of SelectionTranslator::translateGameMessage into separate functions to ease readability and maintainability for humans.
I tested all regular messages and it worked correctly.
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