fix(gui): Pace whole-screen fade loop through the frame pacer#2848
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bobtista wants to merge 2 commits into
Open
fix(gui): Pace whole-screen fade loop through the frame pacer#2848bobtista wants to merge 2 commits into
bobtista wants to merge 2 commits into
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Follow-up to #2840.
The whole-screen fade loop in
GameLogic::tryStartNewGamepaced itself with a hardcodedSleep(33). This froze the frame pacer for the duration of the fade, so the frame-rate-decoupled transition step from #2056 (getBaseOverUpdateFpsRatio()) read a stale delta and advanced at a fixed, frame-rate-dependent rate.This change replaces the delay with
TheFramePacer->update(), which caps the framerate and measures real elapsed time. The fade now advances at a consistent rate, and the magic 33 ms delay is gone now that transition speed is variable.Todo