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# Runtime Action System
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PR: PR_26152_211-runtime-action-system
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Date: 2026-06-02
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## Scope
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- Added a manifest-driven runtime action system.
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- Supported generic actions: spawn, despawn, damage, heal, score, scene change, and state change.
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- Resolved configured action outcomes from runtime events without game-specific behavior.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeActionSystem.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Action definitions | PASS | Explicit action arrays validate before use. |
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| Event matching | PASS | Runtime events resolve configured action outcomes. |
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| Invalid payloads | PASS | Missing action-specific fields reject visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime action system validation.
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- runtime - manifest-driven event-to-action resolution only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeActionSystem.js` and `tests/engine/RuntimeActionSystem.test.mjs` to confirm supported actions are generic, explicit, and do not rely on hidden defaults.
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## Blocker Scope
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No blocker for the runtime action system lane.
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# Runtime Condition System
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PR: PR_26152_209-runtime-condition-system
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Date: 2026-06-02
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## Scope
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- Added a manifest-driven runtime condition system.
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- Supported generic conditions: collision, overlap, timer, score reached, object destroyed, and object spawned.
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- Kept condition evaluation data-driven with explicit runtime facts and no game-specific conditions.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeConditionSystem.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Condition definitions | PASS | Explicit condition arrays validate before use. |
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| Condition evaluation | PASS | Runtime facts produce generic condition matches. |
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| Invalid payloads | PASS | Unsupported condition types and missing required fields reject visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime condition system validation.
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- runtime - manifest-driven condition definition and evaluation only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeConditionSystem.js` and `tests/engine/RuntimeConditionSystem.test.mjs` to confirm conditions are manifest-driven, generic, and reject invalid inputs without silent fallback.
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## Blocker Scope
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No blocker for the runtime condition system lane.
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# Runtime Event System
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PR: PR_26152_210-runtime-event-system
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Date: 2026-06-02
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## Scope
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- Added a manifest-driven runtime event publishing slice.
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- Converted condition matches into runtime events.
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- Preserved existing runtime events while appending published condition events.
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- Avoided hard-coded game event logic.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeEventSystem.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Event publishing | PASS | Condition matches publish deterministic runtime events. |
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| Existing events | PASS | Existing runtime event records remain present. |
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| Invalid payloads | PASS | Missing event types reject visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime event system validation.
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- runtime - condition-match-to-event publishing only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeEventSystem.js` and `tests/engine/RuntimeEventSystem.test.mjs` to confirm events are produced from condition matches and no game-specific event logic was introduced.
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## Blocker Scope
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No blocker for the runtime event system lane.
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# Runtime Game Rule Closeout
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PR: PR_26152_213-runtime-game-rule-closeout
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Date: 2026-06-02
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## Scope
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- Closed the game-rule runtime lane.
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- Validated the condition/event/action flow.
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- Validated trigger execution through targeted headless engine tests.
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- Documented the next engine slice.
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## Validation
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Commands:
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```powershell
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node tests/engine/RuntimeConditionSystem.test.mjs
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node tests/engine/RuntimeEventSystem.test.mjs
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node tests/engine/RuntimeActionSystem.test.mjs
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node tests/engine/RuntimeTriggerProcessing.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Conditions | PASS | Generic manifest-driven conditions validate and evaluate. |
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| Events | PASS | Runtime publishes condition events without game-specific logic. |
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| Actions | PASS | Runtime resolves generic configured action outcomes. |
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| Triggers | PASS | Conditions -> Events -> Actions flow validates end to end. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Next Runtime Capability Slice
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Next lane: runtime action application adapters.
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Expected first slice:
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- apply resolved spawn/despawn action outcomes through existing spawn/despawn processing
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- apply score/state action outcomes through existing scoring/state processing
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- connect scene change outcomes to scene loading validation
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- preserve manifest-driven configuration and visible error handling
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- keep samples and tool work out of scope
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## Lanes Executed
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- engine - game-rule runtime closeout validation.
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- runtime - conditions, events, actions, and trigger processing only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This closeout validates headless runtime processors through targeted Node tests.
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## Manual Validation
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Review the four closeout tests and confirm the game-rule lane remains manifest-driven, generic, and independent from samples, tools, and hard-coded game behavior.
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## Blocker Scope
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No blocker for the game-rule runtime lane.
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# Runtime Trigger Processing
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PR: PR_26152_212-runtime-trigger-processing
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Date: 2026-06-02
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## Scope
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- Added trigger processing that connects conditions, events, and actions.
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- Validated the configured flow: Conditions -> Events -> Actions.
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- Stopped on visible condition, event, or action failures instead of continuing with partial behavior.
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- Avoided hard-coded game flow.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeTriggerProcessing.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Trigger flow | PASS | Conditions publish events and resolve configured actions. |
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| Failure handling | PASS | Invalid inputs stop with visible errors. |
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| Runtime behavior | PASS | Trigger processing returns configured action outcomes only. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime trigger processing validation.
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- runtime - condition/event/action orchestration only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeTriggerProcessing.js` and `tests/engine/RuntimeTriggerProcessing.test.mjs` to confirm trigger processing is generic and fails visibly on invalid condition/action data.
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## Blocker Scope
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No blocker for the runtime trigger processing lane.

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