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| 1 | +# Runtime Game Rule Closeout |
| 2 | + |
| 3 | +PR: PR_26152_213-runtime-game-rule-closeout |
| 4 | +Date: 2026-06-02 |
| 5 | + |
| 6 | +## Scope |
| 7 | + |
| 8 | +- Closed the game-rule runtime lane. |
| 9 | +- Validated the condition/event/action flow. |
| 10 | +- Validated trigger execution through targeted headless engine tests. |
| 11 | +- Documented the next engine slice. |
| 12 | + |
| 13 | +## Validation |
| 14 | + |
| 15 | +Commands: |
| 16 | + |
| 17 | +```powershell |
| 18 | +node tests/engine/RuntimeConditionSystem.test.mjs |
| 19 | +node tests/engine/RuntimeEventSystem.test.mjs |
| 20 | +node tests/engine/RuntimeActionSystem.test.mjs |
| 21 | +node tests/engine/RuntimeTriggerProcessing.test.mjs |
| 22 | +``` |
| 23 | + |
| 24 | +Result: PASS. |
| 25 | + |
| 26 | +## Lane Status |
| 27 | + |
| 28 | +| Area | Status | Notes | |
| 29 | +| --- | --- | --- | |
| 30 | +| Conditions | PASS | Generic manifest-driven conditions validate and evaluate. | |
| 31 | +| Events | PASS | Runtime publishes condition events without game-specific logic. | |
| 32 | +| Actions | PASS | Runtime resolves generic configured action outcomes. | |
| 33 | +| Triggers | PASS | Conditions -> Events -> Actions flow validates end to end. | |
| 34 | +| Samples | SKIP | Permanently out of scope. | |
| 35 | +| Tools | SKIP | Out of scope. | |
| 36 | + |
| 37 | +## Next Runtime Capability Slice |
| 38 | + |
| 39 | +Next lane: runtime action application adapters. |
| 40 | + |
| 41 | +Expected first slice: |
| 42 | + |
| 43 | +- apply resolved spawn/despawn action outcomes through existing spawn/despawn processing |
| 44 | +- apply score/state action outcomes through existing scoring/state processing |
| 45 | +- connect scene change outcomes to scene loading validation |
| 46 | +- preserve manifest-driven configuration and visible error handling |
| 47 | +- keep samples and tool work out of scope |
| 48 | + |
| 49 | +## Lanes Executed |
| 50 | + |
| 51 | +- engine - game-rule runtime closeout validation. |
| 52 | +- runtime - conditions, events, actions, and trigger processing only. |
| 53 | + |
| 54 | +## Lanes Skipped |
| 55 | + |
| 56 | +- samples - permanently out of scope. |
| 57 | +- tools - out of scope. |
| 58 | +- browser Playwright - not part of this headless engine validation. |
| 59 | + |
| 60 | +## Playwright |
| 61 | + |
| 62 | +Playwright impacted: No browser/tool UI impact. This closeout validates headless runtime processors through targeted Node tests. |
| 63 | + |
| 64 | +## Manual Validation |
| 65 | + |
| 66 | +Review the four closeout tests and confirm the game-rule lane remains manifest-driven, generic, and independent from samples, tools, and hard-coded game behavior. |
| 67 | + |
| 68 | +## Blocker Scope |
| 69 | + |
| 70 | +No blocker for the game-rule runtime lane. |
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