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# Runtime Gameplay Loop Closeout
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PR: PR_26152_208-runtime-gameplay-loop-closeout
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Date: 2026-06-02
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## Scope
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- Closed the gameplay-loop expansion lane.
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- Validated scenes, spawning, despawning, scoring, and state updates.
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- Documented the next runtime capability slice.
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## Validation
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Commands:
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```powershell
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node tests/engine/RuntimeSceneDefinitionSupport.test.mjs
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node tests/engine/RuntimeMultiSceneLoading.test.mjs
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node tests/engine/RuntimeSpawnDespawnProcessing.test.mjs
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node tests/engine/RuntimeScoringAndStateProcessing.test.mjs
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```
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Result: PASS.
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Additional static check:
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```powershell
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git diff --check
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Scene definitions | PASS | Multiple explicit manifest-owned scenes validate. |
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| Scene loading | PASS | Explicit scene loading and declared transitions validate. |
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| Spawn/despawn | PASS | Spawn uses manifest definitions; despawn uses runtime rule outcomes. |
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| Scoring/state | PASS | Score and state updates use manifest definitions matched to rule outcomes. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Next Runtime Capability Slice
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Next lane: manifest-driven rule outcome production.
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Expected first slice:
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- produce rule outcomes from existing attached rules
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- keep scoring, spawn, despawn, and state processors data-driven
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- keep samples and tool work out of scope
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- preserve visible error reporting and no silent fallback behavior
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## Lanes Executed
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- engine - gameplay loop closeout validation.
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- runtime - scenes, spawning, despawning, scoring, and state processing only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This closeout validates headless runtime processors through targeted Node tests.
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## Manual Validation
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Review the four closeout tests and confirm the gameplay expansion remains manifest-driven with no sample, tool, or game-specific dependency.
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## Blocker Scope
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No blocker for the gameplay-loop expansion lane.
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# Runtime Multi Scene Loading
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PR: PR_26152_205-runtime-multi-scene-loading
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Date: 2026-06-02
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## Scope
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- Added runtime scene registry and loading support.
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- Supports loading scene definitions from manifest by explicit scene id.
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- Validates declared scene transitions.
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- No tool dependency was added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeMultiSceneLoading.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - multi-scene loading validation.
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- runtime - explicit scene load and transition validation only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates headless scene loading through targeted Node tests.
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## Manual Validation
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Review `RuntimeMultiSceneLoading.test.mjs` and confirm scene loading rejects implicit scene id and undeclared transitions.
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## Blocker Scope
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No blocker for runtime multi-scene loading.
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# Runtime Scene Definition Support
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PR: PR_26152_204-runtime-scene-definition-support
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Date: 2026-06-02
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## Scope
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- Added manifest-driven scene definition support.
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- Supports multiple scene records in manifest.
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- Scene ownership remains manifest-driven.
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- No hard-coded scene assumptions or silent defaults were added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeSceneDefinitionSupport.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - scene definition validation.
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- runtime - manifest-owned scene records only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates headless engine scene data through targeted Node tests.
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## Manual Validation
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Review `RuntimeSceneDefinitionSupport.test.mjs` and confirm scenes require explicit `sceneId`, scene arrays, transitions, and environment force references.
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## Blocker Scope
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No blocker for runtime scene definition support.
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# Runtime Scoring And State Processing
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PR: PR_26152_207-runtime-scoring-and-state-processing
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Date: 2026-06-02
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## Scope
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- Added scoring and state processing.
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- Scoring definitions are manifest-driven.
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- Runtime state updates are driven by rule outcomes.
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- No game-specific scoring logic was added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeScoringAndStateProcessing.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - scoring/state processing validation.
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- runtime - rule outcome driven scoring and state only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates headless scoring/state processing through targeted Node tests.
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## Manual Validation
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Review `RuntimeScoringAndStateProcessing.test.mjs` and confirm score and state changes come from manifest definitions matched to rule outcomes.
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## Blocker Scope
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No blocker for runtime scoring and state processing.
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# Runtime Spawn Despawn Processing
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PR: PR_26152_206-runtime-spawn-despawn-processing
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Date: 2026-06-02
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## Scope
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- Added spawn/despawn processing.
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- Spawn occurs only from manifest-defined spawn definitions.
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- Despawn occurs only from explicit runtime rule outcomes.
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- No hidden defaults were added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeSpawnDespawnProcessing.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - spawn/despawn processing validation.
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- runtime - rule outcome driven spawn/despawn only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates headless spawn/despawn processing through targeted Node tests.
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## Manual Validation
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Review `RuntimeSpawnDespawnProcessing.test.mjs` and confirm spawn fails without a manifest spawn definition and despawn requires an explicit target.
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## Blocker Scope
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No blocker for runtime spawn/despawn processing.

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