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| 1 | +# Runtime Gameplay Loop Closeout |
| 2 | + |
| 3 | +PR: PR_26152_208-runtime-gameplay-loop-closeout |
| 4 | +Date: 2026-06-02 |
| 5 | + |
| 6 | +## Scope |
| 7 | + |
| 8 | +- Closed the gameplay-loop expansion lane. |
| 9 | +- Validated scenes, spawning, despawning, scoring, and state updates. |
| 10 | +- Documented the next runtime capability slice. |
| 11 | + |
| 12 | +## Validation |
| 13 | + |
| 14 | +Commands: |
| 15 | + |
| 16 | +```powershell |
| 17 | +node tests/engine/RuntimeSceneDefinitionSupport.test.mjs |
| 18 | +node tests/engine/RuntimeMultiSceneLoading.test.mjs |
| 19 | +node tests/engine/RuntimeSpawnDespawnProcessing.test.mjs |
| 20 | +node tests/engine/RuntimeScoringAndStateProcessing.test.mjs |
| 21 | +``` |
| 22 | + |
| 23 | +Result: PASS. |
| 24 | + |
| 25 | +Additional static check: |
| 26 | + |
| 27 | +```powershell |
| 28 | +git diff --check |
| 29 | +``` |
| 30 | + |
| 31 | +Result: PASS. |
| 32 | + |
| 33 | +## Lane Status |
| 34 | + |
| 35 | +| Area | Status | Notes | |
| 36 | +| --- | --- | --- | |
| 37 | +| Scene definitions | PASS | Multiple explicit manifest-owned scenes validate. | |
| 38 | +| Scene loading | PASS | Explicit scene loading and declared transitions validate. | |
| 39 | +| Spawn/despawn | PASS | Spawn uses manifest definitions; despawn uses runtime rule outcomes. | |
| 40 | +| Scoring/state | PASS | Score and state updates use manifest definitions matched to rule outcomes. | |
| 41 | +| Samples | SKIP | Permanently out of scope. | |
| 42 | +| Tools | SKIP | Out of scope. | |
| 43 | + |
| 44 | +## Next Runtime Capability Slice |
| 45 | + |
| 46 | +Next lane: manifest-driven rule outcome production. |
| 47 | + |
| 48 | +Expected first slice: |
| 49 | + |
| 50 | +- produce rule outcomes from existing attached rules |
| 51 | +- keep scoring, spawn, despawn, and state processors data-driven |
| 52 | +- keep samples and tool work out of scope |
| 53 | +- preserve visible error reporting and no silent fallback behavior |
| 54 | + |
| 55 | +## Lanes Executed |
| 56 | + |
| 57 | +- engine - gameplay loop closeout validation. |
| 58 | +- runtime - scenes, spawning, despawning, scoring, and state processing only. |
| 59 | + |
| 60 | +## Lanes Skipped |
| 61 | + |
| 62 | +- samples - permanently out of scope. |
| 63 | +- tools - out of scope. |
| 64 | +- browser Playwright - not part of this headless engine validation. |
| 65 | + |
| 66 | +## Playwright |
| 67 | + |
| 68 | +Playwright impacted: No browser/tool UI impact. This closeout validates headless runtime processors through targeted Node tests. |
| 69 | + |
| 70 | +## Manual Validation |
| 71 | + |
| 72 | +Review the four closeout tests and confirm the gameplay expansion remains manifest-driven with no sample, tool, or game-specific dependency. |
| 73 | + |
| 74 | +## Blocker Scope |
| 75 | + |
| 76 | +No blocker for the gameplay-loop expansion lane. |
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