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# Runtime Determinism Validation
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PR: PR_26152_200-runtime-determinism-validation
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Date: 2026-06-02
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## Scope
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- Validated deterministic runtime tick behavior.
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- Validated stable input, environment, terrain, movement, collision, and render order.
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- Validated repeatable outcomes from the same manifest input.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeDeterminismValidation.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - deterministic runtime outcome validation.
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- runtime - repeatable frame behavior only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates headless engine deterministic outcomes through targeted Node tests.
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## Manual Validation
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Review `RuntimeDeterminismValidation.test.mjs` and confirm two identical manifest/input runs produce identical frames, objects, and render commands.
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## Blocker Scope
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No blocker for runtime determinism validation.
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# Runtime Engine Closeout
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PR: PR_26152_203-runtime-engine-closeout
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Date: 2026-06-02
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## Scope
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- Closed the manifest-driven engine runtime lane.
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- Confirmed error reporting, determinism, fixture hardening, and playable scene UAT validation.
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- Documented remaining engine blockers only.
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- Defined the next lane after playable runtime.
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## Validation
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Commands:
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```powershell
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node tests/engine/RuntimeErrorReporting.test.mjs
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node tests/engine/RuntimeDeterminismValidation.test.mjs
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node tests/engine/RuntimeManifestFixtureHardening.test.mjs
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node tests/engine/RuntimePlayableSceneUat.test.mjs
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```
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Result: PASS.
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Additional static check:
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```powershell
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git diff --check
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```
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Result: PASS with one line-ending advisory for `tests/engine/RuntimeManifestDrivenFixture.mjs`; no whitespace error.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Runtime error reporting | PASS | Visible reports cover manifest, object, terrain, environment, rule, input, collision, and render stages. |
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| Determinism | PASS | Identical manifest/input runs produce repeatable frame, object, and render output. |
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| Fixture hardening | PASS | Valid and invalid engine fixtures exist with no sample/tool fixture dependency. |
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| Playable scene UAT | PASS | Terrain, object, environment, rules, input, collision, and render validate together. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Remaining Engine Blockers
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No blocker remains for the current headless manifest-driven runtime lane.
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Future engine work can extend:
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- richer render target integration
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- richer asset binding
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- fuller rule execution
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- broader collision shape support
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- browser-facing runtime harness
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## Next Lane
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Next lane: browser-facing manifest runtime harness.
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Expected first slice:
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- mount the headless manifest-driven runtime into a browser render target
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- keep manifest config as the only scene source
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- preserve visible error reporting
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- keep samples out of scope until explicitly requested
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## Lanes Executed
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- engine - runtime closeout validation.
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- runtime - manifest-driven playable runtime validation.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- recovery/UAT outside engine runtime - out of scope.
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## Playwright
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Playwright impacted: No browser/tool UI impact in this closeout. The runtime lane remains validated through targeted Node tests.
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## Manual Validation
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Review the closeout tests and reports to confirm the runtime lane is manifest-driven only and no sample or tool paths are used.
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## Blocker Scope
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No blocker for the manifest-driven engine runtime lane closeout.
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# Runtime Error Reporting
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PR: PR_26152_199-runtime-error-reporting
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Date: 2026-06-02
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## Scope
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- Added visible runtime error reporting for manifest, object, terrain, environment, rule, input, collision, and render failures.
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- Error reports require explicit stage, source, and error items.
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- No silent fallback or hidden defaults were added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeErrorReporting.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - runtime error reporting validation.
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- runtime - visible error report data only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates headless engine error report data through targeted Node tests.
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## Manual Validation
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Review `RuntimeErrorReporting.test.mjs` and confirm every approved failure stage creates a visible report and invalid report inputs fail visibly.
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## Blocker Scope
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No blocker for runtime error reporting.
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# Runtime Manifest Fixture Hardening
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PR: PR_26152_201-runtime-manifest-fixture-hardening
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Date: 2026-06-02
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## Scope
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- Hardened manifest-driven runtime fixtures.
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- Added valid engine fixture helper.
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- Added invalid engine fixture scenarios for manifest, object, terrain, environment, rule, and input failures.
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- No samples or tool fixtures were added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeManifestFixtureHardening.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - manifest-driven engine fixture validation.
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- runtime - valid and invalid fixture coverage only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates fixture behavior through targeted Node tests.
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## Manual Validation
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Review `RuntimeManifestDrivenFixture.mjs` and confirm fixture exports are engine-only and contain no sample or tool fixture assumptions.
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## Blocker Scope
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No blocker for runtime manifest fixture hardening.
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# Runtime Playable Scene UAT
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PR: PR_26152_202-runtime-playable-scene-uat
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Date: 2026-06-02
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## Scope
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- Added UAT validation for the first manifest-driven playable scene.
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- Validated terrain, object, environment, rules, input, collision, and render work together.
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- No sample dependency was added.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimePlayableSceneUat.test.mjs
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```
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Result: PASS.
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## Lanes Executed
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- engine - first playable scene UAT validation.
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- runtime - integrated headless runtime behavior only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates the headless playable scene through targeted Node tests.
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## Manual Validation
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Review `RuntimePlayableSceneUat.test.mjs` and confirm the scene exercises terrain, object, environment, rules, input, collision, and render together.
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## Blocker Scope
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No blocker for runtime playable scene UAT.

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