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Use the individual commit comment generated for each PR. Do not squash PR_26152_214 through PR_26152_218 into a single commit.
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# Runtime Cooldown Processing
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PR: PR_26152_217-runtime-cooldown-processing
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Date: 2026-06-03
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## Scope
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- Added manifest-driven cooldown processing.
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- Supported ability/action cooldown tracking.
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- Validated cooldown definitions, states, and action requests.
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- Rejected invalid cooldown references visibly.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeCooldownProcessing.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Cooldown definitions | PASS | Explicit owner/action/duration records validate. |
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| Cooldown tracking | PASS | Ready requests update next available time. |
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| Blocked requests | PASS | Active cooldowns produce blocked request records. |
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| Invalid references | PASS | Missing cooldown definitions reject visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime cooldown processing validation.
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- runtime - manifest-driven cooldown state processing only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeCooldownProcessing.js` and `tests/engine/RuntimeCooldownProcessing.test.mjs` to confirm cooldown behavior is explicit and invalid references fail visibly.
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## Blocker Scope
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No blocker for the runtime cooldown processing lane.
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# Runtime Damage Processing
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PR: PR_26152_215-runtime-damage-processing
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Date: 2026-06-03
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## Scope
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- Added runtime damage processing.
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- Accepted damage from manifest-driven action, terrain, collision, and trigger sources.
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- Applied invulnerability windows from runtime health records.
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- Rejected invalid targets visibly with no hidden defaults.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeDamageProcessing.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Damage sources | PASS | Action, terrain, collision, and trigger source types validate. |
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| Health updates | PASS | Damage updates target health and alive/dead state. |
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| Invulnerability | PASS | Active invulnerability prevents damage without mutating health. |
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| Invalid targets | PASS | Missing target instances reject visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime damage processing validation.
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- runtime - manifest-driven damage source application only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeDamageProcessing.js` and `tests/engine/RuntimeDamageProcessing.test.mjs` to confirm damage sources are explicit and invalid target handling fails visibly.
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## Blocker Scope
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No blocker for the runtime damage processing lane.
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# Runtime Health Model
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PR: PR_26152_214-runtime-health-model
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Date: 2026-06-03
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## Scope
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- Added a manifest-driven runtime health model.
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- Supported health, maxHealth, invulnerability windows, and alive/dead state.
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- Rejected invalid or inconsistent health records without hidden defaults.
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- Avoided game-specific health logic.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeHealthModel.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Health records | PASS | Explicit manifest-owned health records validate. |
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| Invulnerability | PASS | Invulnerability windows derive from explicit current time and record data. |
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| Alive/dead state | PASS | Inconsistent alive/dead state rejects visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime health model validation.
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- runtime - manifest-driven health record creation only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeHealthModel.js` and `tests/engine/RuntimeHealthModel.test.mjs` to confirm health state is explicit and invalid health payloads reject without fallback.
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## Blocker Scope
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No blocker for the runtime health model lane.
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# Runtime Lives And Respawn
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PR: PR_26152_216-runtime-lives-and-respawn
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Date: 2026-06-03
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## Scope
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- Added lives and respawn processing.
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- Kept life records and respawn rules manifest-driven.
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- Required explicit respawn rules and locations.
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- Avoided hard-coded spawn points.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeLivesAndRespawn.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Lives | PASS | Death events decrement lives through explicit life records. |
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| Respawn | PASS | Respawn uses manifest-defined scene and position. |
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| Terminal state | PASS | Zero-life records become terminal without hidden respawn. |
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| Invalid rules | PASS | Missing respawn location rejects visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime lives and respawn validation.
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- runtime - manifest-driven life/respawn processing only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeLivesAndRespawn.js` and `tests/engine/RuntimeLivesAndRespawn.test.mjs` to confirm respawn behavior uses only explicit manifest-owned rules.
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## Blocker Scope
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No blocker for the runtime lives and respawn lane.
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# Runtime Outcome Processing
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PR: PR_26152_218-runtime-outcome-processing
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Date: 2026-06-03
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## Scope
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- Added manifest-driven outcome processing.
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- Supported win, lose, draw, and state outcomes.
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- Supported score, health, lives, timer, object state, and scene-state conditions.
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- Avoided hard-coded game endings.
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## Validation
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Command:
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```powershell
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node tests/engine/RuntimeOutcomeProcessing.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Outcome definitions | PASS | Explicit outcome definitions validate before evaluation. |
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| Condition coverage | PASS | Score, health, lives, timer, object state, and scene-state outcomes match. |
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| Invalid payloads | PASS | Missing condition-specific fields reject visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - runtime outcome processing validation.
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- runtime - manifest-driven outcome evaluation only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless engine runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/runtimeOutcomeProcessing.js` and `tests/engine/RuntimeOutcomeProcessing.test.mjs` to confirm outcomes are manifest-driven and do not hard-code game endings.
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## Blocker Scope
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No blocker for the runtime outcome processing lane.

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