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| 1 | +# Engine V2 Runtime Media Closeout |
| 2 | + |
| 3 | +PR: PR_26152_223-engine-v2-runtime-media-closeout |
| 4 | +Date: 2026-06-03 |
| 5 | + |
| 6 | +## Scope |
| 7 | + |
| 8 | +- Closed the Engine V2 media/runtime capability lane. |
| 9 | +- Validated animation, camera, and audio runtime slices with manifest-driven runtime data. |
| 10 | +- Documented reuse/adapt/new decisions. |
| 11 | +- Documented the next engine slice. |
| 12 | + |
| 13 | +## Validation |
| 14 | + |
| 15 | +Commands: |
| 16 | + |
| 17 | +```powershell |
| 18 | +node tests/engine/EngineV2AnimationRuntime.test.mjs |
| 19 | +node tests/engine/EngineV2CameraRuntime.test.mjs |
| 20 | +node tests/engine/EngineV2AudioRuntime.test.mjs |
| 21 | +``` |
| 22 | + |
| 23 | +Result: PASS. |
| 24 | + |
| 25 | +## Reuse/Adapt/New Decisions |
| 26 | + |
| 27 | +| Capability | Decision | Notes | |
| 28 | +| --- | --- | --- | |
| 29 | +| Animation | New pure Engine V2 runtime, adapted from existing timing ideas | Existing controller has useful concepts but mutable class defaults do not fit this lane. | |
| 30 | +| Camera | New pure Engine V2 runtime with pure clamp reuse | Existing camera classes remain references; Engine V2 avoids mutable legacy class coupling. | |
| 31 | +| Audio | New pure Engine V2 command resolver | Existing audio services remain backend/runtime references; no WebAudio or media backend is invoked in this lane. | |
| 32 | +| Rendering/effects | Defer | Existing rendering/effects surfaces remain candidates for later browser-facing integration. | |
| 33 | + |
| 34 | +## Lane Status |
| 35 | + |
| 36 | +| Area | Status | Notes | |
| 37 | +| --- | --- | --- | |
| 38 | +| Animation | PASS | Manifest/runtime animation state resolves frame commands. | |
| 39 | +| Camera | PASS | Manifest camera config resolves follow/fixed camera state. | |
| 40 | +| Audio | PASS | Manifest audio config resolves playback commands. | |
| 41 | +| Samples | SKIP | Permanently out of scope. | |
| 42 | +| Tools | SKIP | Out of scope. | |
| 43 | + |
| 44 | +## Next Engine Slice |
| 45 | + |
| 46 | +Next lane: Engine V2 media application adapters. |
| 47 | + |
| 48 | +Expected first slice: |
| 49 | + |
| 50 | +- connect animation frame commands into render command generation |
| 51 | +- connect camera state into render viewport transforms |
| 52 | +- hand audio playback commands to a browser-safe adapter without changing headless command resolution |
| 53 | +- keep samples and tool work out of scope |
| 54 | +- preserve manifest-driven data ownership and visible error handling |
| 55 | + |
| 56 | +## Lanes Executed |
| 57 | + |
| 58 | +- engine - Engine V2 runtime media closeout validation. |
| 59 | +- runtime - animation, camera, and audio command/state processing only. |
| 60 | + |
| 61 | +## Lanes Skipped |
| 62 | + |
| 63 | +- samples - permanently out of scope. |
| 64 | +- tools - out of scope. |
| 65 | +- browser Playwright - not part of this headless engine validation. |
| 66 | + |
| 67 | +## Playwright |
| 68 | + |
| 69 | +Playwright impacted: No browser/tool UI impact. This closeout validates headless Engine V2 runtime processors through targeted Node tests. |
| 70 | + |
| 71 | +## Manual Validation |
| 72 | + |
| 73 | +Review the three closeout tests and confirm media runtime behavior remains manifest-driven, generic, and independent from samples, tools, and hard-coded game behavior. |
| 74 | + |
| 75 | +## Blocker Scope |
| 76 | + |
| 77 | +No blocker for the Engine V2 media/runtime capability lane. |
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