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# Engine V2 Animation Runtime
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PR: PR_26152_220-engine-v2-animation-runtime
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Date: 2026-06-03
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## Scope
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- Added Engine V2 manifest-driven animation runtime.
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- Supported object animation state from manifest/runtime state.
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- Produced frame commands from explicit animation definitions and object animation records.
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- Avoided hard-coded animation behavior and hidden defaults.
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## Validation
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Command:
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```powershell
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node tests/engine/EngineV2AnimationRuntime.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Animation definitions | PASS | Requires explicit frames, frame duration, and loop flag. |
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| Runtime state | PASS | Runtime object state can request an explicit animation change. |
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| Frame advancement | PASS | Looping and finishing behavior is manifest-driven. |
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| Invalid references | PASS | Missing animation definitions reject visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - Engine V2 animation runtime validation.
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- runtime - manifest-driven animation state processing only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless Engine V2 runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/engineV2AnimationRuntime.js` and `tests/engine/EngineV2AnimationRuntime.test.mjs` to confirm animation behavior is driven by explicit manifest/runtime state.
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## Blocker Scope
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No blocker for the Engine V2 animation runtime lane.
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# Engine V2 Audio Runtime
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PR: PR_26152_222-engine-v2-audio-runtime
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Date: 2026-06-03
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## Scope
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- Added Engine V2 manifest-driven audio runtime.
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- Supported manifest-defined sound events, music tracks, volume groups, and action playback.
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- Produced playback commands for downstream audio backends without invoking browser audio APIs.
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- Avoided hard-coded audio behavior and legacy coupling.
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## Validation
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Command:
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```powershell
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node tests/engine/EngineV2AudioRuntime.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Sound events | PASS | Runtime events map to manifest-defined sound commands. |
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| Action playback | PASS | Action outcomes map to manifest-defined sound commands. |
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| Music | PASS | Active scene selects manifest-defined music track. |
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| Volume groups | PASS | Missing volume group references reject visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - Engine V2 audio runtime validation.
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- runtime - manifest-driven audio command resolution only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless Engine V2 runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/engineV2AudioRuntime.js` and `tests/engine/EngineV2AudioRuntime.test.mjs` to confirm audio runtime produces manifest-driven playback commands without browser backend coupling.
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## Blocker Scope
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No blocker for the Engine V2 audio runtime lane.
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# Engine V2 Camera Runtime
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PR: PR_26152_221-engine-v2-camera-runtime
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Date: 2026-06-03
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## Scope
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- Added Engine V2 manifest-driven camera runtime.
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- Supported follow and fixed camera config.
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- Supported bounds, dead zone, zoom, viewport, and target validation.
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- Reused pure clamp math without coupling to legacy mutable camera classes.
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- Avoided hard-coded game camera behavior.
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## Validation
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Command:
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```powershell
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node tests/engine/EngineV2CameraRuntime.test.mjs
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```
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Result: PASS.
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Follow camera | PASS | Target following respects explicit dead zone and bounds. |
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| Fixed camera | PASS | Fixed position uses explicit manifest config and bounds. |
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| Zoom | PASS | Visible bounds account for explicit zoom. |
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| Invalid target | PASS | Missing follow target rejects visibly. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Lanes Executed
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- engine - Engine V2 camera runtime validation.
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- runtime - manifest-driven camera state resolution only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR validates a headless Engine V2 runtime slice through targeted Node tests.
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## Manual Validation
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Review `src/engine/runtime/engineV2CameraRuntime.js` and `tests/engine/EngineV2CameraRuntime.test.mjs` to confirm camera behavior uses explicit manifest/runtime state and does not import mutable legacy camera classes.
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## Blocker Scope
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No blocker for the Engine V2 camera runtime lane.
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# Engine V2 Existing Capability Audit
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PR: PR_26152_219-engine-v2-existing-capability-audit
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Date: 2026-06-03
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## Scope
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- Audited existing `src/` and `src/engine/` capabilities for animation, camera, audio, effects, rendering, and runtime helpers.
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- Identified reuse, adapt, and promote candidates for Engine V2.
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- Confirmed legacy code does not block Engine V2.
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- No runtime behavior changes were made for this audit PR.
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## Existing Capability Review
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| Surface | Existing files reviewed | Decision | Notes |
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| --- | --- | --- | --- |
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| Animation | `src/engine/animation/AnimationController.js` | Adapt | Useful frame/timing concept, but class defaults and mutable controller state do not fit the no-hidden-defaults Engine V2 runtime directly. |
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| Camera | `src/engine/camera/Camera2D.js`, `CameraSystem.js`, `ZoneCameraSystem.js` | Adapt | Follow/clamp math is useful. Class mutation and legacy default constructor values are not imported into Engine V2 runtime. |
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| Audio | `src/engine/audio/AudioService.js`, `MediaTrackService.js` | Do not couple | Useful capability reference, but browser/WebAudio/media backends are not appropriate for headless manifest runtime validation. |
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| Rendering | `src/engine/rendering/*`, `src/engine/systems/RenderSystem.js` | Defer/adapt | Rendering abstractions are useful for later browser-facing work. Current lane stays at runtime media records/commands. |
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| Runtime helpers | `src/engine/runtime/*` | Reuse pattern | Existing Engine V2 runtime processors use explicit inputs, frozen result objects, targeted errors, and no silent fallback. This pattern is reused. |
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| Shared math | `src/shared/math/scalars.js` | Reuse | `clamp` is pure and safe for Engine V2 camera bounds math. |
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## Reuse Decisions
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- Reused the existing headless runtime processor pattern from `src/engine/runtime`.
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- Reused pure `clamp` math for camera bounds.
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- Did not import browser audio services into Engine V2 audio runtime.
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- Did not import mutable camera or animation classes directly.
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- Did not create legacy coupling.
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## Validation
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Command:
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```powershell
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git diff --check
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```
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Result: PASS.
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## Lanes Executed
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- engine - existing capability audit and static diff validation.
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## Lanes Skipped
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- runtime behavior - audit PR only.
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine audit.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This PR is an audit/static validation surface.
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## Manual Validation
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Review this audit and confirm Engine V2 reuse decisions avoid legacy coupling while preserving useful source capability knowledge.
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## Blocker Scope
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No blocker for Engine V2. Existing legacy/browser-coupled capabilities are references or adapt candidates, not blockers.
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# Engine V2 Runtime Media Closeout
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PR: PR_26152_223-engine-v2-runtime-media-closeout
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Date: 2026-06-03
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## Scope
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- Closed the Engine V2 media/runtime capability lane.
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- Validated animation, camera, and audio runtime slices with manifest-driven runtime data.
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- Documented reuse/adapt/new decisions.
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- Documented the next engine slice.
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## Validation
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Commands:
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```powershell
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node tests/engine/EngineV2AnimationRuntime.test.mjs
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node tests/engine/EngineV2CameraRuntime.test.mjs
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node tests/engine/EngineV2AudioRuntime.test.mjs
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```
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Result: PASS.
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## Reuse/Adapt/New Decisions
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| Capability | Decision | Notes |
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| --- | --- | --- |
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| Animation | New pure Engine V2 runtime, adapted from existing timing ideas | Existing controller has useful concepts but mutable class defaults do not fit this lane. |
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| Camera | New pure Engine V2 runtime with pure clamp reuse | Existing camera classes remain references; Engine V2 avoids mutable legacy class coupling. |
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| Audio | New pure Engine V2 command resolver | Existing audio services remain backend/runtime references; no WebAudio or media backend is invoked in this lane. |
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| Rendering/effects | Defer | Existing rendering/effects surfaces remain candidates for later browser-facing integration. |
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## Lane Status
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| Area | Status | Notes |
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| --- | --- | --- |
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| Animation | PASS | Manifest/runtime animation state resolves frame commands. |
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| Camera | PASS | Manifest camera config resolves follow/fixed camera state. |
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| Audio | PASS | Manifest audio config resolves playback commands. |
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| Samples | SKIP | Permanently out of scope. |
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| Tools | SKIP | Out of scope. |
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## Next Engine Slice
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Next lane: Engine V2 media application adapters.
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Expected first slice:
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- connect animation frame commands into render command generation
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- connect camera state into render viewport transforms
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- hand audio playback commands to a browser-safe adapter without changing headless command resolution
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- keep samples and tool work out of scope
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- preserve manifest-driven data ownership and visible error handling
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## Lanes Executed
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- engine - Engine V2 runtime media closeout validation.
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- runtime - animation, camera, and audio command/state processing only.
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## Lanes Skipped
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- samples - permanently out of scope.
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- tools - out of scope.
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- browser Playwright - not part of this headless engine validation.
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## Playwright
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Playwright impacted: No browser/tool UI impact. This closeout validates headless Engine V2 runtime processors through targeted Node tests.
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## Manual Validation
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Review the three closeout tests and confirm media runtime behavior remains manifest-driven, generic, and independent from samples, tools, and hard-coded game behavior.
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## Blocker Scope
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No blocker for the Engine V2 media/runtime capability lane.

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