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Behavior protocol for scene motion (PathBehavior, WaypointBehavior) - #75

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bamdadd merged 1 commit into
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feat/behavior-dsl
Jul 29, 2026
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Behavior protocol for scene motion (PathBehavior, WaypointBehavior)#75
bamdadd merged 1 commit into
mainfrom
feat/behavior-dsl

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@bamdadd bamdadd commented Jul 29, 2026

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Makes scene motion open-closed. SceneBuilder.entity and .distractor now accept a Path or any Behavior.

  • PathBehavior wraps the existing motion Path.
  • WaypointBehavior interpolates seeded, deterministic waypoints.

A Behavior only sets object pose; the sim still computes all ground truth, so the manifest contract stays byte-identical. Slots in future reactive/velocity/agent policies without touching the manifest builder.

Tests: tests/test_behavior.py (8 cases). Full suite green (275 passed), ruff + mypy clean.

Make scene motion open-closed: SceneBuilder.entity and .distractor now accept
a Path or any Behavior. PathBehavior wraps the existing motion Path;
WaypointBehavior interpolates seeded, deterministic waypoints. A Behavior only
sets object pose; the sim still computes all ground truth, so the manifest
contract stays byte-identical.
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bamdadd merged commit 39e9b16 into main Jul 29, 2026
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bamdadd deleted the feat/behavior-dsl branch July 29, 2026 21:21
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