Behavior protocol for scene motion (PathBehavior, WaypointBehavior) - #75
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Make scene motion open-closed: SceneBuilder.entity and .distractor now accept a Path or any Behavior. PathBehavior wraps the existing motion Path; WaypointBehavior interpolates seeded, deterministic waypoints. A Behavior only sets object pose; the sim still computes all ground truth, so the manifest contract stays byte-identical.
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Makes scene motion open-closed.
SceneBuilder.entityand.distractornow accept aPathor anyBehavior.PathBehaviorwraps the existing motionPath.WaypointBehaviorinterpolates seeded, deterministic waypoints.A
Behavioronly sets object pose; the sim still computes all ground truth, so the manifest contract stays byte-identical. Slots in future reactive/velocity/agent policies without touching the manifest builder.Tests:
tests/test_behavior.py(8 cases). Full suite green (275 passed), ruff + mypy clean.