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Yet-Another-Renderer

Project to create a 3D renderer library to support other projects of mine. Feel free to clone it for yourself but would be cool to add a little shoutout to this repo :)

Steps

  • ✅ Basic algebra sub-library
  • ✅ Ray Tracing Renderer
  • ⬛ GPU-accelerated Ray Tracing
  • ⬛ Support triangle primitives
  • ⬛ Optimize with subsampling
  • ⬛ Optimize with hierarchical bounding shapes

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Real time ray tracing renderer project from scratch

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