Modern Renderer#56
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alpha is to be handled by the renderer during compositing
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Creates a modern rendering engine are a part of the game engine. Previous games were over-privileged by both supporting game state and data, but also directly making manipulations to the LED strip (particularly the buffer). A rendering engine was created to promote a separation of concerns, allowing game business logic to remain separate from the LED manipulation logic. Decoupling the two creates a simplified and scalable game development experience, as the game no longer needs to be responsible for things like boundaries checking, compositing, blending, and more.
tl;dr - Rendering transforms from imperative instructions from each game to a declarative approach, decoupling business logic from presentation logic, and forces games to delegate presentation logic to the Rendering engine.
Technical Details
Engine::RenderModel, the Renderer can paint the entity to the LED strip.Engine::Layer. Current layers supported are the background, four game layers, and one effects layer for muzzle flashes and any other effects.0xFF) will make the color opaque, fully overwriting anything below it.