cover cache-reuse + first-change paths; fix pin color under select tool - #78
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Zeljko-Predjeskovic
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Jul 22, 2026
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- RenderCacheColorTests: add SetAttributeChangeToken unit tests (unchanged token reuses brush; first/subsequent change invalidates); drop redundant ScreenWidth/Height assignments.
- ColorTool: color a selected pin's shape by element identity, not the active tool, so recoloring works under the Move/Selection tool. Adds PinColorSelectionTests.
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| foreach (var selectedElement in _canvas.SelectedElements) | ||
| { | ||
| if (t.Canvas.ActiveTool is ISupportTextColor) | ||
| if (IsPin(selectedElement)) |
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I do not like, that the ColorTool now starts to learn about every other shape in our editor.
It should not have the concept of a "Pin" - it should only work with interfaces. (Open-Closed-Principle)
When I add a nother shape, I do not want to have to edit the color tool too
- RenderCacheColorTests: add SetAttributeChangeToken unit tests (unchanged token reuses brush; first/subsequent change invalidates); drop redundant ScreenWidth/Height assignments. - ColorTool: color a selected pin's shape by element identity, not the active tool, so recoloring works under the Move/Selection tool. Adds PinColorSelectionTests.
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