fix(studio): continuation of #2205#2275
Open
miguel-heygen wants to merge 12 commits into
Open
Conversation
What: new pure module timelineCollision — zone-aware drop placement (clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow, resolvePlacement, lane/overlap predicates) with its full test suite. Why: the no-overlap core of the NLE clip-drag engine; plain functions, no DOM, no React, no store writes. How: new files only; type-only imports from the existing playerStore. First runtime consumer arrives with the drag-engine PRs. Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow audit clean (all exports test-consumed).
What: new pure module timelineSnapping — snap-target collection and pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime, snapMoveToTargets) with tests. Why: the magnet math for clip drags/trims, reviewable standalone. How: new files only; type-only playerStore imports; consumers land with the drag engine. Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow audit clean.
What: new pure module timelineMultiDragPreview — group-drag passenger offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds, multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests. Why: the group-drag math, standalone and DOM-free. How: new files only; consumed later by TimelineLanes. Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit; fallow audit clean.
What: new pure module timelineStackingSync — lane order ↔ z-index reconciliation (laneIsAbove, computeStackingPatches) with tests. Why: the single source of truth for how timeline lane order maps to canvas stacking; the ordering rules and tie-breaks live here. How: new files only; consumed later by timelineZones and the stacking-sync hook. Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit; fallow audit clean.
What: new pure module timelineZones — visual/audio track-zone classification (classifyZone) and normalizeToZones, which re-packs lanes into zone-consistent rows; tests cover the stacking/zones interaction. Why: completes the z-model started in the stacking-sync PR. How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and computeStackingPatches (stacking-sync PR); type-only playerStore imports. Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow audit clean.
What: two small pure modules with tests — assetClickBehavior (click vs double-click policy for sidebar assets) and canvasNudgeGate (debounce gate for arrow-key canvas nudges). Why: policy dependencies of the upcoming asset card and nudge hook, reviewable as plain decision tables. How: new files only. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean.
…tory What: two test-only suites pinning CURRENT behavior before the NLE swap: anchoredResizeReleaseShift.test.ts (manual-offset resize release commits) and useRazorSplit.history.test.tsx (razor split undo/redo history). Why: regression tripwires — the later glue-swap PRs must keep these green. How: test files only; they import existing main modules unchanged and pass against them as-is. Test plan: bunx vitest run on both suites; fallow audit clean.
What: CanvasContextMenu (right-click menu for canvas selections) and canvasContextMenuZOrder (tie-aware bring-forward/send-backward z-order patch computation) with its test suite. Shipped unwired. Why: the z-order rules are the substance; mounting is one line in the later overlay swap. How: new files, compiled against current main. Nothing mounts the menu yet, so .fallowrc.jsonc gains TEMP(studio-dnd) entries (entry registration + ignoreExports) — removed by the app-shell swap PR that wires everything. Test plan: bunx vitest run canvasContextMenuZOrder.test.ts; tsc --noEmit; fallow audit clean.
What: domEditNudge — pure nudge-step math (direction × modifier → delta, commit debounce constant) with tests. Shipped unwired. Why: small standalone concept consumed by the canvas nudge hook in the chrome-components PR. How: new files; one TEMP(studio-dnd) ignoreExports entry until the consumer lands (removed by the app-shell swap PR). Test plan: bunx vitest run domEditNudge.test.ts; tsc --noEmit; fallow audit clean.
…s (unwired) What: the NLE shell layer, unwired: NLEContext (provider extracted from NLELayout), PreviewPane, AssetPreviewOverlay + assetPreviewStore, TimelineOverlays (menus/modal/hint extracted from Timeline), timelineClipChildren, timelineClipDragTypes, useTimelinePlayerLoop (playback loop extracted from useTimelinePlayer). Why: the extracted replacements for NLELayout/StudioPreviewArea and the oversized Timeline/useTimelinePlayer internals, reviewable standalone. How: new files only, tsc-clean against main. They intentionally duplicate blocks of their still-alive originals (duplication is warn-level in fallow; the swap PRs delete the originals). Dead-file findings covered by TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean.
What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Continuation of closed #2205 after Graphite branch race; includes dead DomEditOverlay prop cleanup and duration parser fixes.