Official Ruby SDK for OddSockets real-time messaging platform. Pub/sub, presence, message history.
gem install oddsocketsrequire 'oddsockets'
client = OddSockets::Client.new(api_key: 'YOUR_API_KEY', user_id: 'my-agent')
client.connect
channel = client.channel('my-channel')
channel.subscribe { |msg| puts "Received: #{msg}" }
channel.publish(text: 'Hello from Ruby')Beyond core pub/sub, OddSockets ships a Slack-like enhanced surface — reactions,
typing indicators, threads, read receipts, presence/status, notifications, DMs,
channel management, message editing and search. It lives on client.enhanced.
The pattern is always the same:
- Send an action with a
client.enhanced.*method (snake_case). - Receive the paired broadcast with
client.on('<event>') { |e| ... }.
require 'oddsockets'
client = OddSockets::Client.new(api_key: 'YOUR_API_KEY', user_id: 'alice')
client.connect
channel = client.channel('room-42')
channel.subscribe(nil, { enable_presence: true }) { |msg| }
# Receive-path: broadcasts from other users on the channel
client.on('user_typing') { |e| puts "#{e['userId']} is typing" }
client.on('reaction_added') { |e| puts "#{e['userId']} reacted #{e['emoji']}" }
client.on('thread_reply') { |e| puts 'New reply' }
# Send-path: enhanced actions over the live socket
client.enhanced.start_typing('alice', 'room-42')
client.enhanced.add_reaction(
message_id: 'msg-1', channel: 'room-42', emoji: ':thumbsup:',
user_id: 'alice', user_name: 'Alice'
)
client.enhanced.thread_reply(
channel: 'room-42', parent_message_id: 'msg-1',
message: 'Replying in the thread', user_id: 'alice', user_name: 'Alice'
)Each area exposes methods on client.enhanced; the worker broadcasts the paired
events which you handle with client.on(...). Query methods (get_*, search_*)
take a block that yields the worker response.
| Area | Requests (client.enhanced.*) |
Broadcast events (client.on) |
|---|---|---|
| Typing | start_typing, stop_typing |
user_typing, user_stopped_typing |
| Reactions | add_reaction, remove_reaction, get_reactions |
reaction_added, reaction_removed |
| Threads | thread_reply, get_thread, subscribe_thread, follow_thread, mark_thread_read |
thread_reply, thread_subscribed, thread_followed, thread_read_updated |
| Read receipts | mark_read, mark_all_read, get_unread_counts |
user_read, unread_count_updated, all_marked_read |
| Messages | edit_message, delete_message, pin_message, unpin_message, get_pinned_messages, search_messages |
message_edited, message_deleted, message_pinned, message_unpinned |
| Presence & status | set_status, set_custom_status, set_dnd, get_user_presence |
user_status_changed, custom_status_updated, dnd_status_changed |
| Channels | create_channel, update_channel, archive_channel, invite_to_channel, join_channel, leave_channel |
channel_created, channel_updated, user_invited, user_joined_channel, user_left_channel |
| DMs | create_dm, send_dm, get_dm_conversations |
dm_created, dm_received |
| Notifications | subscribe_notifications, get_notifications, mark_notification_read, clear_notifications |
notification, notification_read, notifications_cleared |
| Search | search_messages, search_in_channel, search_by_user, filter_messages |
(block results) |
For any worker event not wrapped above, subscribe with the raw
client.on('<event>') { |e| ... } API — all enhanced broadcasts are forwarded onto
the client surface.
curl -X POST https://oddsockets.com/api/agent-signup \
-H "Content-Type: application/json" \
-d '{"email": "you@example.com", "agentName": "my-agent", "platform": "ruby"}'
curl -X POST https://oddsockets.com/api/agent-signup/verify \
-H "Content-Type: application/json" \
-d '{"email": "you@example.com", "code": "123456", "agentName": "my-agent"}'| Free | Starter | Pro | |
|---|---|---|---|
| Price | $0/mo | $49.99/mo | $299/mo |
| MAU | 100 | 1,000 | 50,000 |
| Concurrent connections | 50 | 1,000 | Unlimited |
| Messages/day | 10,000 | 4,320,000 | Unlimited |
| Channels | 10 | Unlimited | Unlimited |
| Storage | 100MB (24h) | 50GB (6 months) | Unlimited |
MIT License - Copyright (c) 2026 Joe Wee, Tyga.Cloud Ltd. See LICENSE for details.