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way to check inferred gamepad type
LowPriority: LowMediumEffort: MediumStatus: Open.#24 In r47onfire/nova;fakemouse via input api
HighPriority: HighMediumEffort: MediumStatus: Open.#23 In r47onfire/nova;way to gate sticks or mouse things with button combos
LowPriority: LowMediumEffort: MediumStatus: Open.#22 In r47onfire/nova;sub-applications
LowPriority: LowHighEffort: HighStatus: Open.#20 In r47onfire/nova;traits for components
MediumPriority: MediumMediumEffort: MediumStatus: Open.#18 In r47onfire/nova;enhanced inputs for known game controllers
MediumPriority: MediumHighEffort: HighStatus: Open.#17 In r47onfire/nova;better layers
MediumPriority: MediumHighEffort: HighStatus: Open.#16 In r47onfire/nova;multiplayer
LowPriority: LowHighEffort: HighStatus: Open.#15 In r47onfire/nova;documentation
UrgentPriority: UrgentHighEffort: HighStatus: Open.#14 In r47onfire/nova;cellular automata integration
MediumPriority: MediumHighEffort: HighStatus: Open.#13 In r47onfire/nova;tilemap stuff
HighPriority: HighHighEffort: HighStatus: Open.#12 In r47onfire/nova;"Mod" loading system
HighPriority: HighHighEffort: HighStatus: Open.#11 In r47onfire/nova;