- multiple camera support
cmake --build . -- /verbosity:minimal
image load
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
GLuint loadImageToTexture(const char* imagePath) {
int width, height, channels;
unsigned char* data = stbi_load(imagePath, &width, &height, &channels, 0);
if (data == NULL) {
std::cerr << "Error loading image: " << imagePath << std::endl;
return 0;
}
GLuint textureID;
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
// Set texture parameters
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Assuming the image is RGBA
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
// Free image data and unbind texture
stbi_image_free(data);
glBindTexture(GL_TEXTURE_2D, 0);
return textureID;
}