The missing gear in your VRChat workflow.
VRCog is a collection of Unity editor utilities built for VRChat creators. Whether you're rigging avatars, polishing worlds, or just tired of repetitive editor busywork, VRCog adds the tools Unity forgot - so you can spend less time fighting the editor and more time creating.
Instead, download the latest release from the Releases page and unzip it into your Unity project's Assets folder. The editor scripts will automatically compile and the tools will be available in the Tools → VRCog menu.
To update, simply delete the old VRCog folder and replace it with the new one. No need to restart Unity as the editor scripts will recompile automatically.
Tools → VRCog → File Stat Tree
Audits all assets referenced by a selected hierarchy root and sorts them by on-disk file size, so the biggest contributors are easy to spot at a glance.
- Collects materials, textures, and meshes (including skinned meshes and particle system meshes) from all renderers under the target object
- Groups sub-assets by source file so each FBX or texture atlas is counted once, not once per sub-asset
- Shows asset type alongside each entry
- Results persist across domain reloads and play mode
Note: Sizes reflect on-disk file size, not runtime memory (VRAM). For accurate memory figures, use Unity's Memory Profiler package.
Tools → VRCog → Poiyomi Finder
Scans a hierarchy for renderers using a shader whose name matches a filter string (default: poiyomi). Each matching object is listed once with the name of the matched material and shader.
- Shader Filter field — change the search term to find any shader by name
- Select — selects and pings the object in the Hierarchy so it's easy to find in collapsed trees
- Select All — selects all matching objects at once for batch operations
- Unity 2022.3 or later
- VRChat Creator Companion (for installation via VPM)
VRCog is released into the public domain under the Unlicense. Do whatever you want with it.