Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 11 additions & 7 deletions serverlistplayersfix.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -46,9 +46,15 @@ ICvar *icvar = NULL;
CSteamGameServerAPIContext g_steamAPI;
IServerGameDLL* server = NULL;
IVEngineServer* engine = NULL;
IServerGameClients* gameclients = NULL;
CGameEntitySystem* g_pEntitySystem = nullptr;

class CCSPlayerController : public CBasePlayerController
{
public:
DECLARE_SCHEMA_CLASS(CCSPlayerController);
SCHEMA_FIELD(int32_t, m_iScore)
};

CGameEntitySystem* GameEntitySystem()
{
#ifdef WIN32
Expand All @@ -69,7 +75,6 @@ bool ServerListPlayersFix::Load(PluginId id, ISmmAPI *ismm, char *error, size_t
GET_V_IFACE_ANY(GetServerFactory, g_pSource2Server, ISource2Server, SOURCE2SERVER_INTERFACE_VERSION);
GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
GET_V_IFACE_ANY(GetServerFactory, gameclients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
GET_V_IFACE_CURRENT(GetEngineFactory, g_pSchemaSystem, ISchemaSystem, SCHEMASYSTEM_INTERFACE_VERSION);
GET_V_IFACE_ANY(GetEngineFactory, g_pNetworkServerService, INetworkServerService, NETWORKSERVERSERVICE_INTERFACE_VERSION);
GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameResourceServiceServer, IGameResourceService, GAMERESOURCESERVICESERVER_INTERFACE_VERSION);
Expand Down Expand Up @@ -105,12 +110,11 @@ void ServerListPlayersFix::UpdatePlayers()

for (int i = 0; i < gpGlobals->maxClients; i++)
{
auto steamId = engine->GetClientSteamID(CPlayerSlot(i));
if (steamId)
auto controller = (CCSPlayerController*)g_pEntitySystem->GetEntityInstance(CEntityIndex(i+1));
if (controller && controller->IsConnected() && controller->m_steamID() != 0)
{
auto controller = (CBasePlayerController*)g_pEntitySystem->GetEntityInstance(CEntityIndex(i+1));
if(controller)
g_steamAPI.SteamGameServer()->BUpdateUserData(*steamId, controller->GetPlayerName(), gameclients->GetPlayerScore(CPlayerSlot(i)));
CSteamID steamId(controller->m_steamID());
g_steamAPI.SteamGameServer()->BUpdateUserData(steamId, controller->GetPlayerName(), controller->m_iScore());
}
}
}
Expand Down
Loading