Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
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Updated
Jul 4, 2026 - C++
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Complete static recompilation of Virtua Racing for the Sega 32X (optimization in progress)
Statically recompiling CHIP8 to Windows and macOS using LLVM
Deadly Premonition native PC port via static recompilation of the Xbox 360 binary. v0.1.1 preview shipped; v1.0 with major perf and stability fixes coming soon — consider waiting for it.
Silent Hill: Downpour — native Windows PC port via static recompilation of the Xbox 360 binary. v1.0 stable: 60 FPS unlocked, ROV warm-cache, standalone launcher, DualSense adaptive triggers, portable saves. Tested on USA + Europe X360 dumps.
Static Recompilation of NES ROMs to C code
Preservation-focused static recompilation research for Nintendo Switch.
The first-ever native PC port of the original Xbox Dashboard (build 3944) — static recompilation of xboxdash.xbe (x86 → C) on the xboxrecomp toolkit, with a D3D8→D3D11 backend.
Complete static recompilation of Aerobiz Supersonic for the Sega Genesis
Generation I Pokémon (Red/Blue/Yellow) statically recompiled to native C — no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine.
Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included.
Recover Xbox 360 / Xenon PowerPC jump tables for static recompilation (XenonRecomp / ReXGlue) — resolves the switch idioms IDA, Ghidra, and the recompilers' built-in detection miss.
Fast SSA-based RiscV lifter
Corpus of RiscV programs to test emulators and recompilers
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